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Please help me register my TileEntityRenderer for my Campfire


greetthemoth

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Quote

@Mod("progressionmod")
@Mod.EventBusSubscriber(modid = ProgressionMod.MOD_ID, bus = Bus.MOD)
public class ProgressionMod
{

    ...

    private void doClientStuff(final FMLClientSetupEvent event) {

        ...

        TileEntityRenderer<ProCampfireTileEntity>  h = new ProCampfireTileEntityRenderer(TileEntityRendererDispatcher.instance);
        ClientRegistry.bindTileEntityRenderer(ModTileEntityTypes.CAMPFIRE, h);                                  

        // ^^^Clearly this doesnt work, but what exactly does it expect me to do here.

        // I guess im asking for an example of what a functioning  ClientRegistry.bindTileEntityRenderer() call would look like.

        //Also tried >>> TileEntityRendererDispatcher.instance.setSpecialRendererInternal(TileEntityType.CAMPFIRE, h );   
    }

    ...
}

 

 

Other stuff that might be relevant

Quote

public class ProCampfireTileEntity extends TileEntity implements IClearable, ITickableTileEntity {
       ...

       public ProCampfireTileEntity(final TileEntityType<?> tileEntityTypeIn) {
          super(tileEntityTypeIn);
       }
       public ProCampfireTileEntity() {
          this(ModTileEntityTypes.CAMPFIRE.get());       
       }

       ...
}

 

 

Quote

public class ProCampfireTileEntityRenderer extends TileEntityRenderer<ProCampfireTileEntity> {

    public ProCampfireTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
        super(rendererDispatcherIn);
    }

    ...
}

 

 

Quote

public class ModTileEntityTypes {
    public static final DeferredRegister<TileEntityType<?>> TILE_ENTITY_TYPES = new DeferredRegister<>(ForgeRegistries.TILE_ENTITIES,ProgressionMod.MOD_ID);
    
    public static final RegistryObject<TileEntityType<ProCampfireTileEntity>> CAMPFIRE = TILE_ENTITY_TYPES.register("progressioncampfire",() -> TileEntityType.Builder.create(ProCampfireTileEntity::new, BlockInit.campfire).build(null));
}

 

Edited by greetthemoth
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1 hour ago, diesieben07 said:

You are passing two wrong types here.

bindTileEntityRenderer expects a TileEntityType as it's first argument. You are giving it a RegistryObject<TileEntityType> instead. I suggest the get method.

The 2nd argument is a Function<? super TileEntityRendererDispatcher, ? extends TileEntityRenderer<? super T>>. You are giving it a TileEntityRenderer instead.

I am aware the types are off. I guess im asking how do i get the appropiate types given my data set. Like what even is a "Function<? super TileEntityRendererDispatcher, ? extends TileEntityRenderer<? super T>>" and how do i get the TileEntityType from the "RegistryObject<TileEntityType>" is it even possible?

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I think i got it! thaks for the help.

 

        ClientRegistry.bindTileEntityRenderer(ModTileEntityTypes.CAMPFIRE.get(),(bloop)->new ProCampfireTileEntityRenderer(bloop));

 

EDIT: hmm the game ran, but it doesnt seem to be working correctly, not sure if its a problem with my renderer script. or if im still registering wrong.
 

Edited by greetthemoth
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1 hour ago, diesieben07 said:

Function is an interface like any other. Please learn basic Java if you do not know how to implement interfaces.

I suggest you also learn about lambda expressions, as they come in useful here.

NICE IT WORKS. the only problem no is that for some reason when i put meat on the campfire it only shows up if a reload. Ill try to figure it out.

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