BlakeBrad Posted August 17, 2020 Posted August 17, 2020 so, ive created a harder wooden block but when i try to make the loot table the item drops even tough im not using the correct tool. public class BPlankBlock extends Block { public BPlankBlock(){ super(Block.Properties.create(Material.WOOD) .hardnessAndResistance(5.0f, 100.0f) .sound(SoundType.WOOD) .harvestLevel(1) .harvestTool(ToolType.AXE)); } } im still working on the Loot Table but i think that this code is the problem bc the tutorial guy code is working correctly Quote
Eilux Posted August 17, 2020 Posted August 17, 2020 I have had the same issue I saw somewhere that it is a bug. Quote
BlakeBrad Posted August 17, 2020 Author Posted August 17, 2020 3 minutes ago, Eilux said: I have had the same issue I saw somewhere that it is a bug. do u know any way to solve it? Quote
BlakeBrad Posted August 17, 2020 Author Posted August 17, 2020 45 minutes ago, Talp1 said: Try to add .setRequiresTool() like that?: super(Block.Properties.create(Material.WOOD) .hardnessAndResistance(5.0f, 100.0f) .sound(SoundType.WOOD) .harvestLevel(1) .harvestTool(ToolType.AXE) .setRequiresTool(ToolType.AXE)); Quote
Talp1 Posted August 17, 2020 Posted August 17, 2020 No! .setRequiresTool() does not take any parameter, just add it. Quote
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