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  • Eilux

Eilux

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  • Content Count

    52
  • Joined

    August 24, 2019
  • Last visited

    August 20, 2020

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About Eilux

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    Stone Miner

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  1. Eilux

    What do the new mapping terms mean for Forge?

    Eilux posted a topic in General Discussion

    Dinnerbone recently mentioned a change to the licence that governs the obfuscation mappings. Do these new terms allow for their use in Forge (I know that the initial licence made it so that they were not particularly useful).
    • August 18, 2020
    • 3 replies
  2. Eilux

    My block isnt getting the atributes that i want

    Eilux replied to BlakeBrad's topic in Modder Support

    I have had the same issue I saw somewhere that it is a bug.
    • August 17, 2020
    • 5 replies
  3. Eilux

    [1.16.1] Adding Custom Dimensions

    Eilux posted a topic in Modder Support

    I intend to create a mod that includes multiple custom dimensions. However, I don't know how to add new dimensions. If anyone has some guidance on the subject it would be appreciated.
    • August 17, 2020
    • 3 replies
  4. Eilux

    Setting Harvest Tool and Harvest level [1.15.2]

    Eilux replied to Eilux's topic in Modder Support

    Thank you thats just what i was looking for.
    • April 30, 2020
    • 10 replies
  5. Eilux

    Setting Harvest Tool and Harvest level [1.15.2]

    Eilux replied to Eilux's topic in Modder Support

    public static final RegistryObject<Block> SHADESTONE = BLOCKS.register("shadestone", () -> new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(5.0F,3.0F).sound(SoundType.STONE).harvestTool(???).harvestLevel(???))); Here the question marks are where I don't know what to do, I don't know what value these methods require, and thank you i know java.
    • April 29, 2020
    • 10 replies
  6. Eilux

    Setting Harvest Tool and Harvest level [1.15.2]

    Eilux replied to Eilux's topic in Modder Support

    I KNOW what it dose I MEANT how do you use the harvestTool() and harvestLevel() Methods.
    • April 29, 2020
    • 10 replies
  7. Eilux

    Setting Harvest Tool and Harvest level [1.15.2]

    Eilux replied to Eilux's topic in Modder Support

    I meant for a Block
    • April 29, 2020
    • 10 replies
  8. Eilux

    Setting Harvest Tool and Harvest level [1.15.2]

    Eilux posted a topic in Modder Support

    Any guidance would be appreciated.
    • April 29, 2020
    • 10 replies
  9. Eilux

    [1.12.2] Help adding custom particles

    Eilux replied to Eilux's topic in Modder Support

    Dose anyone know at least how to create a particle so that I can see if mine works this is also something that I can't find info on.
    • October 23, 2019
    • 3 replies
  10. Eilux

    [1.12.2] Help adding custom particles

    Eilux posted a topic in Modder Support

    I was wondering if somebody had guidance for adding custom particles to the game. I have looked around and documentation seems to be scarce, any help would be appreciated.
    • October 22, 2019
    • 3 replies
  11. Eilux

    [1.12.2] Adding an item to a loot table

    Eilux replied to Eilux's topic in Modder Support

    I've found the problem the method lootTableLoad was not static it is working fine now. Thank you for your help.
    • October 20, 2019
    • 17 replies
  12. Eilux

    [1.12.2] Adding an item to a loot table

    Eilux replied to Eilux's topic in Modder Support

    It's name HorseMeatDrops because I wasn't sure what the filepath for horse was so i was testing it with the cow, and i do have the LootUtils class.
    • October 19, 2019
    • 17 replies
  13. Eilux

    [1.12.2] Adding an item to a loot table

    Eilux replied to Eilux's topic in Modder Support

    I can't get it to work I created a test one that is very close to the example provided but it dose not seem to be doing anything. @Mod.EventBusSubscriber(modid = Main.MODID) public class HorseMeatDrops { @SubscribeEvent public void lootTableLoad(LootTableLoadEvent event) { //FamingBase.logger.log(Level.INFO, event.getName()); LootCondition[] chance; LootCondition[] lootingEnchant; LootFunction[] count; LootEntryItem[] item; LootPool newPool; LootTable loot = event.getTable(); if (event.getName().getPath().equals("entities/cow")) { LootUtils.removeLootFromTable(loot, Items.DIAMOND); LootUtils.addItemToTable(loot, Items.DIAMOND, 1, 2, 1, 2, 5, 0, 1, "minecraft:diamond", new LootUtils.IMethod() { @Override public void FunctionsCallback(ArrayList<LootFunction> lootfuncs) { LootCondition[] condition = {new EntityHasProperty(new EntityProperty[]{new EntityOnFire(true)}, LootContext.EntityTarget.THIS)}; LootFunction cooked = new Smelt(condition); lootfuncs.add(cooked); LootFunction looting = new LootingEnchantBonus(null, new RandomValueRange(1, 3), 0); lootfuncs.add(looting); } }); } } }
    • October 19, 2019
    • 17 replies
  14. Eilux

    [1.12.2] Adding an item to a loot table

    Eilux replied to Eilux's topic in Modder Support

    It still don't seem to work here is my code: @Mod.EventBusSubscriber public class HorseMeatDrops { @SubscribeEvent public void onLootTablesLoaded(LootTableLoadEvent event){ if (event.getName().equals(LootTableList.ENTITIES_HORSE)){ LootEntry rawEntry = new LootEntryTable(new ResourceLocation("eatahorse:raw_horse"), 1, 0, new LootCondition[0], "eatahorse:raw_horse_entry"); LootPool rawPool = new LootPool(new LootEntry[] {rawEntry}, new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0, 1), "eatahorse:raw_horse_pool"); event.getTable().addPool(rawPool); } } } and here is the json file, the filepath to it is: resources/data/eatahorse/loot_tables/entities/raw_horse.json { "type": "minecraft:entity", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "functions": [ { "function": "minecraft:set_count", "count": { "min": 2.0, "max": 3.0, "type": "minecraft:uniform" } }, { "function": "minecraft:looting_enchant", "count": { "min": 0.0, "max": 1.0 } } ], "name": "eatahorse:raw_horse" } ] } ] }
    • October 18, 2019
    • 17 replies
  15. Eilux

    [1.12.2] Adding an item to a loot table

    Eilux replied to Eilux's topic in Modder Support

    I'm having a bit of trouble getting this to work could you show me some kind of example?
    • October 18, 2019
    • 17 replies
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