TheJays Posted August 19, 2020 Posted August 19, 2020 Hi, I'm working in: forge:1.15.2-31.2.0 I have a item that overrides the following method public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) inside this method i check various properties of the player, however it seems that when inside the scope of that property its only being ran on the client. the example below will add SlowFalling to the player if they are airborne & damage the itemstack. @Override public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if (!getActive(stack)) return; PlayerEntity player = (PlayerEntity)entityIn; if (player == null) return; if (player.isAirBorne){ // THIS IS CLIENT SIDE ONLY player.addPotionEffect(new EffectInstance(Effects.SLOW_FALLING, 1, 1)); UtilItemStack.damageItem(stack); } } This causes an issue. in this example, the player is given the slowfalling effect. but will take fall damage upon landing. This is not the case if i apply the effect if i apply the effect outside of that scope. I remember this working before the method was changed from `tick` to `inventoryTick` Does anyone have any advice? Thank you in advanced. Quote
poopoodice Posted August 19, 2020 Posted August 19, 2020 What is getActive()? And the casting and null checking is pointless and won’t work. Quote
TheJays Posted August 20, 2020 Author Posted August 20, 2020 getActive() is a method to check some NBT data. The cast and null check is a habit. but doesn't affect anything. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.