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I've got working custom model armors working thanks to ChampionAsh's guide on Github, but I was wondering if there is a way to replace say a diamond chestplate model with a custom model if the damage value is 800. Similarly to how a resource pack would change the model of an item at a certain damage value. Not sure if I'm being blind and looking over something obvious so a point in the right direction would be nice, armor models have been a bit overwhelming so far.

Currently you cannot change the armor models for vanilla armor (otherwise there would be lots of conflicts). If you wanted to do that, you would need to reflect into all renderers with the BipedArmorLayer, remove it, and then add your own which would allow for more control.

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