Posted August 26, 20205 yr The whole night I've been trying to make exploding arrows/mobs with createExplosion, here's the code for reference: @SubscribeEvent public static void onEntityPunch(AttackEntityEvent event){ if (event.getEntityLiving().getHeldItemMainhand().getItem() == Items.TNT){ if (event.getTarget().isAlive()){ LivingEntity target = (LivingEntity) event.getTarget(); World world = event.getEntityLiving().world; world.createExplosion(target, target.getPosX(), target.getPosY(), target.getPosZ(), 2, ) the function asks for the expressions (entity, xIn, yIn, zIn, explosionradius and mode), the problem is I don't know what to put as mode, it isn't required in any of the online codes that I've read, can someone help please?
August 26, 20205 yr 1 hour ago, notsekahs said: the problem is I don't know what to put as mode What do you mean you don't know what to put as mode? How would you like the explosion to behave? Destroy blocks: Choose Explosion.Mode.DESTROY Break blocks and drop the block item: Choose Explosion.Mode.BREAK Leave blocks unharmed: Choose Explosion.Mode.NONE
August 26, 20205 yr Author 27 minutes ago, vemerion said: What do you mean you don't know what to put as mode? How would you like the explosion to behave? Destroy blocks: Choose Explosion.Mode.DESTROY Break blocks and drop the block item: Choose Explosion.Mode.BREAK Leave blocks unharmed: Choose Explosion.Mode.NONE Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️
August 26, 20205 yr 9 minutes ago, notsekahs said: Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️ No problem, glad I could help!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.