notsekahs Posted August 26, 2020 Posted August 26, 2020 The whole night I've been trying to make exploding arrows/mobs with createExplosion, here's the code for reference: @SubscribeEvent public static void onEntityPunch(AttackEntityEvent event){ if (event.getEntityLiving().getHeldItemMainhand().getItem() == Items.TNT){ if (event.getTarget().isAlive()){ LivingEntity target = (LivingEntity) event.getTarget(); World world = event.getEntityLiving().world; world.createExplosion(target, target.getPosX(), target.getPosY(), target.getPosZ(), 2, ) the function asks for the expressions (entity, xIn, yIn, zIn, explosionradius and mode), the problem is I don't know what to put as mode, it isn't required in any of the online codes that I've read, can someone help please? Quote
vemerion Posted August 26, 2020 Posted August 26, 2020 1 hour ago, notsekahs said: the problem is I don't know what to put as mode What do you mean you don't know what to put as mode? How would you like the explosion to behave? Destroy blocks: Choose Explosion.Mode.DESTROY Break blocks and drop the block item: Choose Explosion.Mode.BREAK Leave blocks unharmed: Choose Explosion.Mode.NONE 1 Quote
notsekahs Posted August 26, 2020 Author Posted August 26, 2020 27 minutes ago, vemerion said: What do you mean you don't know what to put as mode? How would you like the explosion to behave? Destroy blocks: Choose Explosion.Mode.DESTROY Break blocks and drop the block item: Choose Explosion.Mode.BREAK Leave blocks unharmed: Choose Explosion.Mode.NONE Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️ 1 Quote
vemerion Posted August 26, 2020 Posted August 26, 2020 9 minutes ago, notsekahs said: Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️ No problem, glad I could help! 1 Quote
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