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Posted

The whole night I've been trying to make exploding arrows/mobs with createExplosion, here's the code for reference:

 

@SubscribeEvent
public static void onEntityPunch(AttackEntityEvent event){
    if (event.getEntityLiving().getHeldItemMainhand().getItem() == Items.TNT){
        if (event.getTarget().isAlive()){
            LivingEntity target = (LivingEntity) event.getTarget();
            World world = event.getEntityLiving().world;
            world.createExplosion(target,
                    target.getPosX(),
                    target.getPosY(),
                    target.getPosZ(),
                    2,
                    )

 

the function asks for the expressions (entity, xIn, yIn, zIn, explosionradius and mode), the problem is I don't know what to put as mode, it isn't required in any of the online codes that I've read, can someone help please? 

1 hour ago, notsekahs said:

the problem is I don't know what to put as mode

What do you mean you don't know what to put as mode? How would you like the explosion to behave? 

  • Destroy blocks: Choose Explosion.Mode.DESTROY
  • Break blocks and drop the block item: Choose Explosion.Mode.BREAK
  • Leave blocks unharmed: Choose Explosion.Mode.NONE
  • Author
27 minutes ago, vemerion said:

What do you mean you don't know what to put as mode? How would you like the explosion to behave? 

  • Destroy blocks: Choose Explosion.Mode.DESTROY
  • Break blocks and drop the block item: Choose Explosion.Mode.BREAK
  • Leave blocks unharmed: Choose Explosion.Mode.NONE

Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️

9 minutes ago, notsekahs said:

Yeah I just learned forge coding yesterday so I didn't really know about the mode stuff haha, but thanks alot I put that and it worked, love u ❤️

No problem, glad I could help!

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