Jump to content

Recommended Posts

Posted (edited)

I'm trying to create an custom piston with another slime color. And i actully did make it work but having some problems.
The piston itself cannot be pushed and i couldn't find out how to change that.
When the piston is retracting the piston head texture changes to the default and and the retraction ends it changes back to the actual texture.

When i break the piston while extended the head remains.

Please correct me if I did something wrong or if something could be done better.

The Piston Head code:

public class BlackStickyPistonHeadBlock extends PistonHeadBlock {
    public BlackStickyPistonHeadBlock(Properties properties) {
        super(properties);
    }
    
    @Override
    public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
        return super.isValidPosition(state, worldIn, pos);
    }  

    @Override
    public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) {
        if (facing.getOpposite() == stateIn.get(FACING)) {
            if (!stateIn.isValidPosition(worldIn, currentPos))
            {
                return stateIn;
            }
        }
        if (!stateIn.isValidPosition(worldIn, currentPos)) {
            if (facing.getOpposite() == stateIn.get(FACING))
            {
                return Blocks.AIR.getDefaultState();
            }
        }
        return stateIn;
    }
}

The Piston Block code (Most part of it is just "copied" from the vanilla PistonBlock code):

public class BlackStickyPistonBlock extends PistonBlock {
    private final boolean isSticky;

    public BlackStickyPistonBlock(boolean sticky, Properties properties) {
        super(sticky, properties);
        this.isSticky = sticky;
    }

    private boolean doMove(World worldIn, BlockPos pos, Direction directionIn, boolean extending) {
        BlockPos blockpos = pos.offset(directionIn);
        if (!extending && worldIn.getBlockState(blockpos).isIn(ModBlocks.BLACK_STICKY_PISTON_HEAD.get())) {
            worldIn.setBlockState(blockpos, Blocks.AIR.getDefaultState(), 20);
        }

        PistonBlockStructureHelper pistonblockstructurehelper = new PistonBlockStructureHelper(worldIn, pos, directionIn, extending);
        if (!pistonblockstructurehelper.canMove()) {
            return false;
        }
        else {
            Map<BlockPos, BlockState> map = Maps.newHashMap();
            List<BlockPos> list = pistonblockstructurehelper.getBlocksToMove();
            List<BlockState> list1 = Lists.newArrayList();

            for (int i = 0; i < list.size(); ++i) {
                BlockPos blockpos1 = list.get(i);
                BlockState blockstate = worldIn.getBlockState(blockpos1);
                list1.add(blockstate);
                map.put(blockpos1, blockstate);
            }

            List<BlockPos> list2 = pistonblockstructurehelper.getBlocksToDestroy();
            BlockState[] ablockstate = new BlockState[list.size() + list2.size()];
            Direction direction = extending ? directionIn : directionIn.getOpposite();
            int j = 0;

            for (int k = list2.size() - 1; k >= 0; --k) {
                BlockPos blockpos2 = list2.get(k);
                BlockState blockstate1 = worldIn.getBlockState(blockpos2);
                TileEntity tileentity = blockstate1.hasTileEntity() ? worldIn.getTileEntity(blockpos2) : null;
                spawnDrops(blockstate1, worldIn, blockpos2, tileentity);
                worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 18);
                ablockstate[j++] = blockstate1;
            }

            for (int l = list.size() - 1; l >= 0; --l) {
                BlockPos blockpos3 = list.get(l);
                BlockState blockstate5 = worldIn.getBlockState(blockpos3);
                blockpos3 = blockpos3.offset(direction);
                map.remove(blockpos3);
                worldIn.setBlockState(blockpos3, Blocks.MOVING_PISTON.getDefaultState().with(FACING, directionIn), 68);
                worldIn.setTileEntity(blockpos3, MovingPistonBlock.createTilePiston(list1.get(l), directionIn, extending, false));
                ablockstate[j++] = blockstate5;
            }

            if (extending) {
                PistonType pistontype = this.isSticky ? PistonType.STICKY : PistonType.DEFAULT;
                BlockState blockstate4 = ModBlocks.BLACK_STICKY_PISTON_HEAD.get().getDefaultState().with(PistonHeadBlock.FACING, directionIn).with(PistonHeadBlock.TYPE, pistontype);
                BlockState blockstate6 = Blocks.MOVING_PISTON.getDefaultState().with(MovingPistonBlock.FACING, directionIn).with(MovingPistonBlock.TYPE, this.isSticky ? PistonType.STICKY : PistonType.DEFAULT);
                map.remove(blockpos);
                worldIn.setBlockState(blockpos, blockstate6, 68);
                worldIn.setTileEntity(blockpos, MovingPistonBlock.createTilePiston(blockstate4, directionIn, true, true));
            }

            BlockState blockstate3 = Blocks.AIR.getDefaultState();

            for (BlockPos blockpos4 : map.keySet()) {
                worldIn.setBlockState(blockpos4, blockstate3, 82);
            }

            for (Entry<BlockPos, BlockState> entry : map.entrySet()) {
                BlockPos blockpos5 = entry.getKey();
                BlockState blockstate2 = entry.getValue();
                blockstate2.updateDiagonalNeighbors(worldIn, blockpos5, 2);
                blockstate3.func_235734_a_(worldIn, blockpos5, 2);
                blockstate3.updateDiagonalNeighbors(worldIn, blockpos5, 2);
            }

            j = 0;

            for (int i1 = list2.size() - 1; i1 >= 0; --i1) {
                BlockState blockstate7 = ablockstate[j++];
                BlockPos blockpos6 = list2.get(i1);
                blockstate7.updateDiagonalNeighbors(worldIn, blockpos6, 2);
                worldIn.notifyNeighborsOfStateChange(blockpos6, blockstate7.getBlock());
            }

            for (int j1 = list.size() - 1; j1 >= 0; --j1) {
                worldIn.notifyNeighborsOfStateChange(list.get(j1), ablockstate[j++].getBlock());
            }

            if (extending) {
                worldIn.notifyNeighborsOfStateChange(blockpos, ModBlocks.BLACK_STICKY_PISTON_HEAD.get());
            }

            return true;
        }
    }

    private boolean shouldBeExtended(World worldIn, BlockPos pos, Direction facing) {
        for(Direction direction : Direction.values()) {
            if (direction != facing && worldIn.isSidePowered(pos.offset(direction), direction)) {
                return true;
            }
        }

        if (worldIn.isSidePowered(pos, Direction.DOWN)) {
            return true;
        }
        else {
            BlockPos blockpos = pos.up();

            for(Direction direction1 : Direction.values()) {
                if (direction1 != Direction.DOWN && worldIn.isSidePowered(blockpos.offset(direction1), direction1)) {
                    return true;
                }
            }

            return false;
        }
    }
      
    @Override
    public boolean eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param) {
        Direction direction = state.get(FACING);
        if (!worldIn.isRemote) {
            boolean flag = this.shouldBeExtended(worldIn, pos, direction);
            if (flag && (id == 1 || id == 2)) {
                worldIn.setBlockState(pos, state.with(EXTENDED, Boolean.valueOf(true)), 2);
                return false;
            }

            if (!flag && id == 0) {
                return false;
            }
        }

        if (id == 0) {
            if (net.minecraftforge.event.ForgeEventFactory.onPistonMovePre(worldIn, pos, direction, true))
                return false;
            if (!this.doMove(worldIn, pos, direction, true)) {
                return false;
            }

            worldIn.setBlockState(pos, state.with(EXTENDED, Boolean.valueOf(true)), 67);
            worldIn.playSound((PlayerEntity) null, pos, SoundEvents.BLOCK_PISTON_EXTEND, SoundCategory.BLOCKS, 0.5F,
                    worldIn.rand.nextFloat() * 0.25F + 0.6F);
        } else if (id == 1 || id == 2) {
            if (net.minecraftforge.event.ForgeEventFactory.onPistonMovePre(worldIn, pos, direction, false))
                return false;
            TileEntity tileentity1 = worldIn.getTileEntity(pos.offset(direction));
            if (tileentity1 instanceof PistonTileEntity) {
                ((PistonTileEntity) tileentity1).clearPistonTileEntity();
            }

            BlockState blockstate = Blocks.MOVING_PISTON.getDefaultState().with(MovingPistonBlock.FACING, direction)
                    .with(MovingPistonBlock.TYPE, this.isSticky ? PistonType.STICKY : PistonType.DEFAULT);
            worldIn.setBlockState(pos, blockstate, 20);
            worldIn.setTileEntity(pos, MovingPistonBlock.createTilePiston(
                    this.getDefaultState().with(FACING, Direction.byIndex(param & 7)), direction, false, true));
            worldIn.func_230547_a_(pos, blockstate.getBlock());
            blockstate.func_235734_a_(worldIn, pos, 2);
            if (this.isSticky) {
                BlockPos blockpos = pos.add(direction.getXOffset() * 2, direction.getYOffset() * 2,
                        direction.getZOffset() * 2);
                BlockState blockstate1 = worldIn.getBlockState(blockpos);
                boolean flag1 = false;
                if (blockstate1.isIn(Blocks.MOVING_PISTON)) {
                    TileEntity tileentity = worldIn.getTileEntity(blockpos);
                    if (tileentity instanceof PistonTileEntity) {
                        PistonTileEntity pistontileentity = (PistonTileEntity) tileentity;
                        if (pistontileentity.getFacing() == direction && pistontileentity.isExtending()) {
                            pistontileentity.clearPistonTileEntity();
                            flag1 = true;
                        }
                    }
                }

                if (!flag1) {
                    if (id != 1 || blockstate1.isAir()
                            || !canPush(blockstate1, worldIn, blockpos, direction.getOpposite(), false, direction)
                            || blockstate1.getPushReaction() != PushReaction.NORMAL && !blockstate1.isIn(Blocks.PISTON)
                                    && !blockstate1.isIn(Blocks.STICKY_PISTON)) {
                        worldIn.removeBlock(pos.offset(direction), false);
                    } else {
                        this.doMove(worldIn, pos, direction, false);
                    }
                }
            } else {
                worldIn.removeBlock(pos.offset(direction), false);
            }

            worldIn.playSound((PlayerEntity) null, pos, SoundEvents.BLOCK_PISTON_CONTRACT, SoundCategory.BLOCKS, 0.5F,
                    worldIn.rand.nextFloat() * 0.15F + 0.6F);
        }

        net.minecraftforge.event.ForgeEventFactory.onPistonMovePost(worldIn, pos, direction, (id == 0));
        return true;
    }
}

 

Edited by samjviana

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I can't understand the logs, so I'm hoping someone could tell me what's causing the issues. https://pastebin.com/d1XPxCes
    • Hello I'm currently making an Item that thrusts you to viewing direction, and I referenced riptide code of trident for my item. @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(!pLevel.isClientSide() && pUsedHand == InteractionHand.MAIN_HAND && pPlayer.isOnGround()){ Impale(pPlayer, pUsedHand); pPlayer.getCooldowns().addCooldown(this, 40); } return super.use(pLevel, pPlayer, pUsedHand); } public void Impale(Player pPlayer, InteractionHand pUsedHand) { float playerYRot = pPlayer.getYRot(); float xForce = -Mth.sin(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float yForce = 100.6F; float zForce = Mth.cos(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float stabilizedForce = Mth.sqrt(xForce * xForce + zForce * zForce); xForce /= stabilizedForce; zForce /= stabilizedForce; pPlayer.push((double)xForce, (double)yForce, (double)zForce); pPlayer.sendSystemMessage(Component.literal(playerYRot + " " + xForce + " " + yForce + " " + zForce + " " + stabilizedForce + "shoo")); } I sure edited a lot from source code but this isn't working somehow? the sendSystemMessage works correctly. It prints value of variables and string, but the force isn't applying to player. how can I make this to work? Thanks.
    • i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY
    • We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
    • Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great!  Many Thanks
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.