Jump to content

problemas despues de actualizar a 1.16.2


Recommended Posts

al descargar forge 1.16.2 - 33.0.61 y entrar luego en el juego me sale el siguiente error:


Error al cargar mods

1 error ha aparecido durante la carga

securitycraft requiere forge 33.0.21 o superior 

Actualmente forge 33.0.20


Como puedo actualizar???

Link to comment
Share on other sites


Buenas noches, me disculpo por las molestias por haber respondido en español y por haber adjuntado un pdf con un error, estoy adjuntando un archivo con los datos de la versión de forge instalada con el cual sigo obteniendo el mismo error.

Gracias por todo



Link to comment
Share on other sites

Installing Forge installs it into the launcher, you still need to tell the launcher which of the installed Forge versions to use


This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.


As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.


For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.


Logs (Most issues require logs to diagnose):


Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.


What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...


...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension


Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.


Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.






or alternately, 


Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft


Server Not Starting:


If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.


Reporting Illegal/Inappropriate Adfocus Ads:


Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.


Posting your mod as a GitHub Repo:


When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.


  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]


Link to comment
Share on other sites

  • Guest locked this topic
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly i gave up on hiring a online hacker due to the bad experienced i always encounter with them but this time i was really in urgent need for a legit one cos i needed to be sure what my partners plan is as he is avoiding me and always hiding hen making calls couple with his late night movement. i was so scared so i got a helping hand from a friend Hyung who introduced me with this expert hacker, i was scared and lost trust in him at first but after giving him a try in couple of hours i got access to my partner phone and saw his call recordings, hidden text messages, social accounts , hidden photos and more. Thank you [ Hacker11tech @ gm ail . c om ] for been legit.
    • Hello I'm looking for help launching minecraft through curseforge. I've scoured the Internet and can't seem to find anyone with a solution to my specific situation/fix that I haven't tried. I'll post the Curseforge debug Logs below. But basically I'm on a Laptop (Lenovo Legion Slim 7 2021) And the people I've seen with the most similar scenario and found a fix they always had an AMD graphics card and were missing the correct drivers, Well i have the Nvidia geforce RTX 3060 Laptop version with all the most updated drivers, I've reinstalled the drivers so that doesn't seem to me the problem. Also, minecraft will launch in vanilla and through another modloader called modrinth. So it doesn't feel like a Java error either but I don't no how to read this debug page so I'm looking for advice. Please help?!  
    • Hello. Basically I made a custom standalone util library (https://github.com/lolhol/Pathfinder3D) and want to use it with my mod. Although I have done the normal jit pack stuff (basically the tutorial on their website) the Minecraft crashes the second it starts saying that it cannot find the name of a class inside of my library. (When I remove the implement(<my library link thingy>) mc launches normally and does not crash (if I comment out the code that uses the custom lib)). Now then, is there a quick fix for this because all of the other questions that I found on this topic were trying to load another mod (again, not what I’m trying to do). Am I doing something wrong? 
    • Fast Leaf Decay (by olafskiii) Rubidium (by Asek3) Artifacts (by ochotonida) Framework (by MrCrayfish) Max Health Fix (by DarkhaxDev) Embeddium/Rubidium Extras (by Txni) Essential Mod (by SparkUniverse_) Immersive Aircraft [Fabric/Forge] (by Conczin) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) ExpandAbility (by florensie) Sophisticated Core (by P3pp3rF1y) Tinkers' Levelling Addon (by Pyre540) Better Advancements (by way2muchnoise) Immersive Melodies [Fabric/Forge] (by Conczin) Citadel (by sbom_xela) Vampirism - Become a vampire! (by maxanier) FerriteCore ((Neo)Forge) (by malte0811) CoroUtil (by Corosus) Create Big Cannons (by rbasamoyai) Controlling (by Jaredlll08) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Mekanism (by bradyaidanc) BetterF3 (by cominixo) Supplementaries (by MehVahdJukaar) Chest Cavity - Forge Port (by booneldanforever) ConnectedTexturesMod (by tterrag1098) NetherPortalFix (by BlayTheNinth) Spartan Weaponry (by ObliviousSpartan) Charm of Undying (Fabric/Forge/Quilt) (by TheIllusiveC4) Plushie Mod (by Link4real) JourneyMap (by techbrew) Farmer's Delight (by vectorwing) Connectivity[Forge/Fabric] (by someaddon) Create : Misc & Things (by To0pa) Create: Steam 'n' Rails (by IThundxr) Shutup Experimental Settings! (by Corgi_Taco) Alex's Mobs (by sbom_xela) Quark (by Vazkii) Tool Belt (by gigaherz) Just Enough Items (JEI) (by mezz) Bookshelf (by DarkhaxDev) FastWorkbench (by Shadows_of_Fire) Tinkers Construct (by mDiyo) Collective (by Serilum) Inventory HUD+ (by dmitrylovin) Explorer's Compass (by Chaosyr) playerAnimator (by KosmX) Size Devices (by DaFlame_rl) Jade 🔍 (by Snownee) Create Slice & Dice (by possible_triangle) Create Jetpack (by possible_triangle) Carry On (by Tschipp) Moonlight Lib (by MehVahdJukaar) Kotlin for Forge (by thedarkcolour) CraftTweaker (by Jaredlll08) Just Enough Resources (JER) (by way2muchnoise) AI Improvements (by QueenOfMissiles) Patchouli (by Vazkii) Catalogue (by MrCrayfish) Tool Stats (by DarkhaxDev) It Takes a Pillage (by izofar) JEITweaker (by Jaredlll08) Waystones (by BlayTheNinth) Vampires Need Umbrellas (by focamacho) Oculus (by Asek3) Mantle (by mDiyo) Mob Grinding Utils (by vadis365) Chiseled (by freepeopleworking) AutoRegLib (by Vazkii) Mystical Agriculture (by BlakeBr0) Embeddium/Rubidium Dynamic Lights (by Txni) Flywheel (Legacy) (by jozufozu) Builder's Delight (Forge) (by Tynoxs) Apotheosis (by Shadows_of_Fire) What Are They Up To (Watut) (by Corosus) Create: Interiors (by sudolev) FastFurnace (by Shadows_of_Fire) Balm (Forge Edition) (by BlayTheNinth) Clumps (by Jaredlll08) Iris & Oculus Flywheel Compat (by leon_mout) Configured (by MrCrayfish) Tinkers' Expansion (by Insane96) Crafting on a stick (by OfekN_) MrCrayfish's Gun Mod (by MrCrayfish) Create: Crystal Clear (by singularity_cyvack) FTB Library (Forge) (by FTB) AppleSkin (by squeek502) Curios API (Forge/NeoForge) (by TheIllusiveC4) Better Third Person (by Socolio) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Sons Of Sins (by Furti_Two) SwingThroughGrass (by exidex) AttributeFix (by DarkhaxDev) Quests Additions (Forge) (by NaturaSpell) Building Gadgets (by Direwolf20) Enchantment Descriptions (by DarkhaxDev) Skin Layers 3D (Fabric/Forge) (by tr7zw) Bad Wither No Cookie - Reloaded (by Kreezxil) Placebo (by Shadows_of_Fire) FTB Teams (Forge) (by FTB) Mod Name Tooltip (by mezz) Enigmatic Graves (by Quarris) Sophisticated Backpacks (by P3pp3rF1y) GeckoLib (by Gecko) Builders Crafts & Additions (by MRHminer) Immersive Portals (for Forge) (by qouteall) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Lazy DataFixerUpper(LazyDFU) [FORGE] (by Corgi_Taco) Create Ore Excavation (by tom54541) Tinkers' Rapier (by sz0999312) Mowzie's Mobs (by bobmowzie) Better Combat [Fabric & Forge] (by daedelus_dev) Create Stuff & Additions (by Furti_Two) Cucumber Library (by BlakeBr0) FPS Reducer (by bre2el) Item Filters (by LatvianModder) FTB Quests (Forge) (by FTB) L_Ender 's Cataclysm (by mcl_ender) Starter Kit (by Serilum) Feature NBT Deadlock Be Gone (by telepathicgrunt) Materialis (by RCXcrafter) KleeSlabs (by BlayTheNinth) Pehkui (by Virtuoel) Grappling Hook Mod (by yyonne) Security Craft (by Geforce132) Ars Nouveau (by baileyholl2) Mouse Tweaks (by YaLTeR) Werewolves - Become a Beast! (by Cheaterpaul) Elytra Slot (Fabric/Forge/Quilt) (by TheIllusiveC4) Create (by simibubi) Budschie's Morph Mod (by budschie_) Ore Excavation (by Funwayguy) Create Confectionery (by Furti_Two)
    • Hello, im kind of a newbie on creating mods, and i been trying to make simples mods so far, Right now, i'm creating a mod which detect an specific type of mob and kill it if reach a certain number, by far the mod is detecting the mob and counting them but at the time it reach the limit number, it don't do anything. The Game don't tweak, don't crash, just i't don't run the method i call, which is kill().   public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { final var TotalCows = pLevel.getNearbyEntities(Cow.class, TargetingConditions.forNonCombat(), pPlayer, pPlayer.getBoundingBox().inflate(5)); if(pLevel.isClientSide){ if(pPlayer.getItemInHand(InteractionHand.MAIN_HAND).getItem() == this.asItem()){ if(!TotalCows.isEmpty()){ if(TotalCows.get(0).isAlive()){ TotalCows.get(0).kill(); } }else{ pPlayer.sendSystemMessage(Component.literal("No hay vacas")); } } } The sendSystemMessage is get triggered, and when i change the method .kill() by any other like send a message it got called, can i get some tips, and a clue of what i'm missing
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.