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I set blockbouds to this.setBlockBounds(0.0F, 0.0F, -1.0F, 1.0F, 1.0F, 1.0F);

 

But one problem is more my model is 2 blocks but one block is air.

I set blockbouds to this.setBlockBounds(0.0F, 0.0F, -1.0F, 1.0F, 1.0F, 1.0F);

 

But one problem is more my model is 2 blocks but one block is air.

 

The bounding box is only the hitbox. Your actual block still only uses one block in the world.

If you want it to do more (like a bed) there's a tutorial on the wiki, but it doesn't work 100% so you'll need to search around to get it working. I don't know how to do it sorry

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

I set blockbouds to this.setBlockBounds(0.0F, 0.0F, -1.0F, 1.0F, 1.0F, 1.0F);

 

But one problem is more my model is 2 blocks but one block is air.

 

The bounding box is only the hitbox. Your actual block still only uses one block in the world.

If you want it to do more (like a bed) there's a tutorial on the wiki, but it doesn't work 100% so you'll need to search around to get it working. I don't know how to do it sorry

A bed uses two blocks. Look at EntityCactus; there's several functions you'll need to override including getCollisionBoundingBoxFromPool, getSelectedBoundingBoxFromPool, isOpaqueCube, getRenderType &c.

 

If that doesn't work, use a TileEntity instead.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Here's code that I used for rotation. It's from 1.4.6, but it should still work.

 

package horticulture.mill;

import net.minecraft.src.Entity;
import net.minecraft.src.ModelBase;
import net.minecraft.src.ModelRenderer;

public class ModelMillstones extends ModelBase{

        protected final ModelRenderer[] mr;
        
        protected float tickNumber = 0;
        
        public ModelMillstones(){
                this.textureHeight = 32;
                this.textureWidth = 64;
                mr = new ModelRenderer[8];
                for(int i=0;i<8;++i){
                        mr[i] = new ModelRenderer(this,0,0);
                        mr[i].setRotationPoint(0, 16, 0);
                        mr[i].setTextureSize(this.textureWidth, this.textureHeight);
                        mr[i].mirror = true;
                }
                mr[0].addBox(-8, -8, 3, 16, 8, 5);
                mr[1].addBox(-8, -8, -8, 16, 8, 5);
                mr[2].addBox(-8, -8, -3, 5, 8, 6);
                mr[3].addBox(3, -8, -3, 5, 8, 6);
                mr[4].addBox(-8, 0, 3, 16, 8, 5);
                mr[5].addBox(-8, 0, -8, 16, 8, 5);
                mr[6].addBox(-8, 0, -3, 5, 8, 6);
                mr[7].addBox(3, 0, -3, 5, 8, 6);
        }
        
        @Override
        public void render(Entity e, float u, float v, float w, float x, float y, float z){
                super.render(e, u, v, w, x, y, z);
                for(int i=0;i<8;i++){
                        mr[i].render(.0625f);
                        if(i > 3){
                                mr[i].rotateAngleY = tickNumber;
                        }
                }
                tickNumber += 0.02f;
        }
}

 

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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