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Change player skin without replace the model


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Is there any way in Forge 1.16.3 to replace only the skin without cancel the whole model render and make my own?

I found a small and old mod which uses some reflection ({"getPlayerInfo", "func_175155_b"}, {"playerTextures", "field_187107_a"}), AbstractClientPlayer, NetworkPlayerInfo, ThreadDownloadImageData, IImageBuffer.

These things are in Forge 1.16.3 too? Because I can’t find them.

Edited by Haman
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That's a getter. You cannot change it


You could put your new texture into the playerTextures field. However you need to make sure to also set playerTexturesLoaded to true. This will also fail if someone else causes the textures to load first, because then they will be asynchronously put in the map at some point, overwriting your changes.


You could also replace the entire NetworkPlayerInfo object, like I said above.

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