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Posted

I finished setting up my first custom basic entity, but the model for the entity isn't rendering when I summon the entity in. I'm guessing I can attribute it to the fact that the model isn't being linked to the renderer in any way. Here is the code snippet where I think this should be happening, and yet I can't seem to make it happen. What am I doing wrong?

 

public class EmpowermentEntityRenderer extends EntityRenderer<EmpowermentEntity> {

    protected static final ResourceLocation TEXTURE = new ResourceLocation(BlueMagic.MOD_ID, "textures/entity/empowerment_entity.png");

    public EmpowermentEntityRenderer(EntityRendererManager renderManager) {

        // this is what works
        super(renderManager);

        // this is supposed to be how I pass the model instance to the renderer super
        // (no super constructor matching the arguments below)
        // super(renderManager, new EmpowermentEntityModel<>(), 0.0f);
    }

    @Override
    public ResourceLocation getEntityTexture(EmpowermentEntity entity){
        return TEXTURE;
    }
}

Edited by BlueMond

If you're not using a living entity, you'll have to implement the render method yourself in your renderer.

Look at other non-living vanilla entity renderers for inspiration (BoatRenderer for example).

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

  • Author
2 minutes ago, imacatlolol said:

If you're not using a living entity, you'll have to implement the render method yourself in your renderer.

Look at other non-living vanilla entity renderers for inspiration (BoatRenderer for example).

Oh, I gotcha. I'll use the other entity renderer's as reference, thanks.

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