Posted September 24, 20205 yr Hello! As title, I have an idea about "EntityBurnBySunlightEvent", which is triggered when entities like zombies, skeletons, and phantoms tries to burn under sunlight. I also noticed they are hard coded into each of their own livingTick() which means if the event is added, I will either trigger the event in every entity class that burns, or add a method in LivingEntity (since not every entity that burns are MonsterEntity). For example: public void setBurnBySunlight(int ticks) { ticks = ...EntityBurnBySunlightEvent(this, ticks); this.setFire(ticks); } call this, instead of directly call setFire() in their livingTick() The EntityBurnBySunlightEvent will have two parameters: (LivingEntity) and (Ticks to burn), and will be located in net.minecraftforge.event.entity.living.LivingEvent The user can modify the ticks that the entity given is going to burn, which allows the user to set it to 0 in order to prevent the burning of entity from happening. This will be helpful for people that wants to cancel the burn update from the sunlight, by not affecting the burn effect from other sources. Any suggestions for this? Thanks Edited September 24, 20205 yr by poopoodice
September 25, 20205 yr Isn't this already handled by LivingDamageEvent in some capacity? All you are doing is negating fire damage on the specific entity. My issues is that it's called every frame which would be already handled in some capacity by LivingUpdateEvent. Technically, I could just check if the entity is on fire and if it's daylight during this event and remove the fire effect. This negates the whole purpose of creating this event as otherwise it's just more processing time for the calls to go through synchronously. Also, if the event were to be called, it would be handled by ZombieEntity#shouldBurnInDay or an extra condition in PhantomEntity#livingTick for example.
September 25, 20205 yr Author The problem is that will remove the fire effect even if the effect is not caused by the sunlight. The purpose of this event is to allow user to modify the duration of the effect caused by the sunlight, and not to remove it as the source of the fire can be lava, enchantments, flint and steel...etc. And if like you said if you check it in the LivingUpdateEvent, and manually put out the fire if the entity is in daylight, they can literally swim in lava, or walk on fire without getting burned, which is not desired. Thanks for the reply. Edited September 25, 20205 yr by poopoodice
October 11, 20204 yr You can put an item into mob's head slot to protect it from sunlight. In's not an ideal solution, but it works.
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