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Posted (edited)

In my projectile entity class, getDefaultItem is:

@Override
public Item getDefaultItem() {
   HashMap<Float, Item> itemMap = new HashMap<>();
   itemMap.put(1F, ModItems.ITEM_1);
   itemMap.put(1.25F, ModItems.ITEM_2);
   itemMap.put(1.5F, ModItems.ITEM_3);
   itemMap.put(1.75F, ModItems.ITEM_4);
   itemMap.put(2F, ModItems.ITEM_5);

   System.out.println("floatField: " + floatField);
   return itemMap.get(floatField);
}

Where floatField is a (non-final) field initialized in the constructor. However, floatField returns zero in this method, even though it returns the correct nonzero value in a method like onImpact, which is also an override. Is this a simple fix, or should I settle for separate entity classes for each ModItem that extend this base class?

Edited by urbanxx001
Posted
49 minutes ago, urbanxx001 said:

Is this a simple fix

Probably since the float field is never synchronized to the client (my guess anyways). Also, don't construct a map every time you try and get the default item. Construct the map once and then never again.

  • Thanks 1
Posted
3 minutes ago, ChampionAsh5357 said:

Probably since the float field is never synchronized to the client (my guess anyways).

Oh no that sounds like capability stuff lol. Maybe I'll stick with separate classes then. I'll fix the map as you suggested though. Thanks!

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