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[1.16.1] Dynamic Default Projectile Item


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In my projectile entity class, getDefaultItem is:

public Item getDefaultItem() {
   HashMap<Float, Item> itemMap = new HashMap<>();
   itemMap.put(1F, ModItems.ITEM_1);
   itemMap.put(1.25F, ModItems.ITEM_2);
   itemMap.put(1.5F, ModItems.ITEM_3);
   itemMap.put(1.75F, ModItems.ITEM_4);
   itemMap.put(2F, ModItems.ITEM_5);

   System.out.println("floatField: " + floatField);
   return itemMap.get(floatField);

Where floatField is a (non-final) field initialized in the constructor. However, floatField returns zero in this method, even though it returns the correct nonzero value in a method like onImpact, which is also an override. Is this a simple fix, or should I settle for separate entity classes for each ModItem that extend this base class?

Edited by urbanxx001
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