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Posted

Hi,

I working on making my Tile Entity store data, but when I tried to override the read function, there was no such thing. Here is my code:

public class CopperCoreTileEntity extends TileEntity implements ITickableTileEntity {
    public int x, y, z;
    private int power = 0;
    private int tick;
    private boolean inited;

    public CopperCoreTileEntity(TileEntityType<?> tileEntityTypeIn) {
        super(tileEntityTypeIn);
    }
    public CopperCoreTileEntity() {
        this(ModTileEntityTypes.COPPER_CORE.get());
    }

    public void tick() {
        if(!inited) init();
        tick++;
        if(tick==6000 && power > 0) {
            power--;
        }
    }

    private void init() {
        inited  = true;
        x = this.pos.getX() - 1;
        y = this.pos.getY() - 1;
        z = this.pos.getZ() - 1;
        tick = 0;
    }

    @Override
    public CompoundNBT write(CompoundNBT compound) {
        compound.put("initvalue", NBTHelper.toNBT(this));
        return  super.write(compound);
    }

}

How do I override the read function?

Thanks in advance,

Kid Koder

Posted (edited)

There is actually a read function it just isn't named. 

read(@Nonnull CompoundNBT nbt) → func_230337_a_(BlockState p_230337_1_, CompoundNBT nbt)

 

When you override the function let your IDE complete it for you. It will define the BlockState is an input that you will have to use.

I was able to find this list of functions through this website. You will need to know what they

are named when you start creating your GUIs.

[removed link to website with illegal forge rehosting - diesieben07]

Edited by diesieben07

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