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[Solved][1.16.1]Fire CustomPlayerEvent every 10 sec.


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Posted (edited)

I want to fire CustomPlayerEvents of all players every 10 seconds.

I count 10 sec in ServerTickEvent, but I can't get playerlist in the event.

So I use WorldTickEvent.

However I guess this code causes bug when players are in different dimensions.

How do I fix this?

 

My code:

  private static int time = 200;

  @SubscribeEvent
  public static void calc(TickEvent.ServerTickEvent event) {
    time--;
  }

  @SubscribeEvent
  public static void time(TickEvent.WorldTickEvent event) {
    if (event.side == LogicalSide.SERVER) {
      if (time <= 0) {
        time = 200; // I guess this is called each dimension.
        for (PlayerEntity player : event.world.getServer().getPlayerList().getPlayers()) {
          MinecraftForge.EVENT_BUS.post(new MyModEvents.CustomPlayerEvent(player));
        }
      }
    }
  }

 

Edited by kyazuki
Posted (edited)

Thanks!

@SubscribeEvent
  public static void time(TickEvent.PlayerTickEvent event) {
    if (event.side == LogicalSide.SERVER && event.phase == TickEvent.Phase.END) {
      if (event.player.getEntityWorld().getGameTime() % 200 == 0){
        MinecraftForge.EVENT_BUS.post(new MyModEvents.CustomPlayerEvent(player));
      }
    }
  }

 

Edited by kyazuki

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