Posted October 19, 20205 yr I have taken a look at Sign's TileEntityRenderer, but I still not 100% sure how to properly render it, any help?
October 19, 20205 yr It tends to help to look if other threads have asked your question: Or maybe this one which asks a different question but has a working outcome of the problem:
October 19, 20205 yr Author My goal is to create a non sign block but renders text, so that is not what I'm looking for. Maybe I need some Matrix translating help since my block model is quite different.
October 19, 20205 yr 8 minutes ago, ChAoS_UnItY said: My goal is to create a non sign block but renders text, so that is not what I'm looking for. Ah ok. Well then, read up on the IReordingProcessor used (71-80). It basically uses a simple transformation to convert an ITextComponent and renders via the FontRenderer passing in the stored information within the processor. The processor is used for different language support.
October 20, 20205 yr Author But after I removed lots line and get final code result like this : @Override public void render(StationNameplateTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) { RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f); matrixStackIn.push(); FontRenderer fontRenderer = this.renderDispatcher.getFontRenderer(); IReorderingProcessor irp = new StringTextComponent("This is a test string, if you saw me , that's gud").func_241878_f(); fontRenderer.func_238416_a_(irp, 10, -20, 16777215, false, matrixStackIn.getLast().getMatrix(), bufferIn, false, 0, combinedLightIn); matrixStackIn.pop(); } It still doesn't show up in the world... EDIT: It's just need a scale down. Case closed Edited October 20, 20205 yr by ChAoS_UnItY
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