Posted October 22, 20205 yr I'm updating a gigantic mod of mine to the latest version, I have just a few questions to start: 1. To my understanding the preInit and and initialization events were removed. As an example, in 1.12 I registered my entities' renderer in the preinitialization event, where would this go in 1.16? 2. I use GLStateManager calls throughout the mod to make changes to UI, first person item rendering, and the like. But is there a new way of doing this? 3. Did entity AI/pathfinding change in any significant way?
October 22, 20205 yr 24 minutes ago, Turtledove said: To my understanding the preInit and and initialization events were removed. As an example, in 1.12 I registered my entities' renderer in the preinitialization event, where would this go in 1.16? https://mcforge.readthedocs.io/en/latest/conventions/loadstages/ 25 minutes ago, Turtledove said: I use GLStateManager calls throughout the mod to make changes to UI, first person item rendering, and the like. But is there a new way of doing this? This is either handled through a IRenderTypeBuffer with RenderTypes combined with MatrixStacks or RenderSystem depending on the situation. OpenGL has been isolated as much as possible. 26 minutes ago, Turtledove said: Did entity AI/pathfinding change in any significant way? Not really afaik, they just have a brain now allowing for more complex AI tasks and behaviors.
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