Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Updating from 1.12.x to 1.16.3


Turtledove
 Share

Recommended Posts

I'm updating a gigantic mod of mine to the latest version, I have just a few questions to start:

 

1. To my understanding the preInit and and initialization events were removed. As an example, in 1.12 I registered my entities' renderer in the preinitialization event, where would this go in 1.16?

 

2. I use GLStateManager calls throughout the mod to make changes to UI, first person item rendering, and the like. But is there a new way of doing this?

 

3. Did entity AI/pathfinding change in any significant way? 

Link to comment
Share on other sites

24 minutes ago, Turtledove said:

To my understanding the preInit and and initialization events were removed. As an example, in 1.12 I registered my entities' renderer in the preinitialization event, where would this go in 1.16?

https://mcforge.readthedocs.io/en/latest/conventions/loadstages/

25 minutes ago, Turtledove said:

I use GLStateManager calls throughout the mod to make changes to UI, first person item rendering, and the like. But is there a new way of doing this?

This is either handled through a IRenderTypeBuffer with RenderTypes combined with MatrixStacks or RenderSystem depending on the situation. OpenGL has been isolated as much as possible.

26 minutes ago, Turtledove said:

Did entity AI/pathfinding change in any significant way?

Not really afaik, they just have a brain now allowing for more complex AI tasks and behaviors.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.