Jump to content

Recommended Posts

Posted

Hi, im making a custom workbench with tile entity. However, my container code is acting strange. I managed to get the blocks saving in the matrix, but the result is invisible although obtainable, and the result yields 1 less then what should be.  Please let me know what I am doing wrong  and how to fix it, and thanks for any help.

Edit: Fixed it myself. Make a custom slot and assign your own properties to it etc...

Relevant Container Code:

public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);
public IInventory craftResult = new InventoryCraftResult();
private World worldObj;
private int posX;
private int posY;
private int posZ;
private TileEntityCounter counter;

public ContainerCounter(InventoryPlayer par1InventoryPlayer,
		TileEntityCounter par2TileEntityCounter, World world, int x, int y,
		int z) {

	this.counter = par2TileEntityCounter;
	this.worldObj = world;
	this.posX = x;
	this.posY = y;
	this.posZ = z;

	this.addSlotToContainer(new SlotCrafting(par1InventoryPlayer.player,
			this.craftMatrix, this.craftResult, 0, 124, 35));

	int l;
	int i1;

	for (l = 0; l < 3; ++l) {
		for (i1 = 0; i1 < 3; ++i1) {

			this.addSlotToContainer(new Slot(par2TileEntityCounter, i1 + l
					* 3, 30 + i1 * 18, 17 + l * 18));
		}
	}

	for (l = 0; l < 3; ++l) {
		for (i1 = 0; i1 < 9; ++i1) {
			this.addSlotToContainer(new Slot(par1InventoryPlayer, i1 + l
					* 9 + 9, 8 + i1 * 18, 84 + l * 18));
		}
	}

	for (l = 0; l < 9; ++l) {
		this.addSlotToContainer(new Slot(par1InventoryPlayer, l,
				8 + l * 18, 142));
	}
}

/**
 * Callback for when the crafting matrix is changed.
 */
public void onCraftMatrixChanged(IInventory par1IInventory) {
	this.craftResult.setInventorySlotContents(
			0,
			CraftingManager.getInstance().findMatchingRecipe(
					this.craftMatrix, this.worldObj));
}

public void detectAndSendChanges() {
	super.detectAndSendChanges();
	for (int i = 0; i < 9; i++) {
		this.craftMatrix.setInventorySlotContents(i,
				this.counter.counterItemStacks[i]);
	}
	this.onCraftMatrixChanged(this.craftMatrix);
	this.counter.counterItemStacks[9] = this.craftResult.getStackInSlot(0);
} [/code

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.