Posted June 22, 201312 yr Hi So I'm creating a test mod to try a few things out to make my real mod easier to add things to. Basically, I use the method below to get my textures. @Override public void registerIcons(IconRegister reg) { this.blockIcon = reg.registerIcon(TestMod.modID +":" + this.getUnlocalizedName2()); } What I want, is to organize my textures into folders within the textures/blocks folder. Correct me if I'm wrong, or if there's a better method, but to do this I could use this: @Override public void registerIcons(IconRegister reg) { this.blockIcon = reg.registerIcon(TestMod.modID +":" + this.texureFolder + "/" + this.getUnlocalizedName2()); } This is my dilemma. Is there a method I could create to assign a different textureFolder to each individual block/item? Thanks in advance ~ Hydro
June 22, 201312 yr The best way to figure that out is to just do it. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 22, 201312 yr I mean, just put the textures in the folder you want them to be in. And if they work, you can just use that more if you want to. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 22, 201312 yr Author It won't though. The mod is looking for them in the blocks/items texture folder. I'd need to specify the folder in my class for it to recognise them
June 22, 201312 yr Author Okay, so I've found a solution to the problem. By changing this: this.blockIcon = reg.registerIcon(TestMod.modID + ":" + this.textureType + "/" + this.getUnlocalizedName2()); To this: this.blockIcon = reg.registerIcon(TestMod.modID + ":" + "TestFolder1" + "/" + this.getUnlocalizedName2()); I can change it, but I'd still prefer to use the top, as I would like to use the textureType method in more than one scenario. For now though, unless anyone can help me, I'm okay
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