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Posted

Hi

 

So I'm creating a test mod to try a few things out to make my real mod easier to add things to.

Basically, I use the method below to get my textures.

 

@Override
public  void registerIcons(IconRegister reg) {
this.blockIcon = reg.registerIcon(TestMod.modID +":" + this.getUnlocalizedName2());
}

 

What I want, is to organize my textures into folders within the textures/blocks folder.

Correct me if I'm wrong, or if there's a better method, but to do this I could use this:

 

@Override
public  void registerIcons(IconRegister reg) {
this.blockIcon = reg.registerIcon(TestMod.modID +":" + this.texureFolder + "/" + this.getUnlocalizedName2());
}

 

This is my dilemma.

Is there a method I could create to assign a different textureFolder to each individual block/item?

 

Thanks in advance

~ Hydro

Posted

I mean, just put the textures in the folder you want them to be in. And if they work, you can just use that more if you want to.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Okay, so I've found a solution to the problem.

 

By changing this:

this.blockIcon = reg.registerIcon(TestMod.modID + ":" + this.textureType + "/" + this.getUnlocalizedName2());

 

To this:

this.blockIcon = reg.registerIcon(TestMod.modID + ":" + "TestFolder1" + "/" + this.getUnlocalizedName2());

 

I can change it, but I'd still prefer to use the top, as I would like to use the textureType method  in more than one scenario.

 

For now though, unless anyone can help me, I'm okay

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