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[UNSOLVED] - Custom Helmet Render-Overlay

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Posted

Hi guys

 

I am having a rather tough time figuring out what my problem is.

 

Basically, I would like a helmet that renders a "pumpkinblur" type overlay and then adds an Overlay HUD (bit like the one in one of the tutorials) - that shows things like Armor Usage, Tool Usage, Potion Effects, etc, etc...

 

1 - Even though my coding seems fine, it simply will not render

 

2 - how do I even go about adding a HUD with armor values and things (only while this item is equipped) ?

 

 

MOD CODE:

 

 

package els236.mods.hudpumpkin;

import net.minecraft.block.Block;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = HudPumpkin.ID, name = HudPumpkin.NAME, version = HudPumpkin.VERSION)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class HudPumpkin
{

  public final static String ID = "HudPumpkin";
  public final static String NAME = "HUD Pumpkin";
  public final static String VERSION = "1.0";
  
      public static ItemArmor HudPumpkinItem;
       
      @Instance(ID)
      public static HudPumpkin  instance;
      
      @SidedProxy(clientSide = "els236.mods.hudpumpkin.client.ClientProxy", serverSide = "els236.mods.hudpumpkin.CommonProxy")
      public static CommonProxy proxy;
       
      
      //
      // Mod entry points
      //  
      @PreInit
      public void preInit(FMLPreInitializationEvent event)
      {
    	  
      }
      
       @Init
       public void load(FMLInitializationEvent event)
       {
    	   HudPumpkinItem = (ItemArmor)(new ItemArmor(3250, EnumArmorMaterial.CLOTH, 2, 0)).setUnlocalizedName("HudPumpkin");
    	   HudPumpkinItem.setCreativeTab(CreativeTabs.tabCombat);
    	   
    	   GameRegistry.registerItem(HudPumpkinItem, ID + HudPumpkinItem.getUnlocalizedName());
    	   LanguageRegistry.addName(HudPumpkinItem, "HUD Pumpkin");
       }
       
       @PostInit
       public void postInit(FMLPostInitializationEvent event)
       {
         MinecraftForge.EVENT_BUS.register(new HudPumpkinOverlay(Minecraft.getMinecraft()));
       }
       
}

 

 

OVERLAY CODE:

 

 

package els236.mods.hudpumpkin;

import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.HELMET;

import java.util.Collection;
import java.util.Iterator;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiIngame;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraftforge.event.EventPriority;
import net.minecraftforge.event.ForgeSubscribe;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraftforge.client.GuiIngameForge;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.*;

public class HudPumpkinOverlay extends GuiIngameForge
{
  private Minecraft mc;
  private RenderGameOverlayEvent eventParent;

  public HudPumpkinOverlay(Minecraft mc)
  {
    super(mc);
    this.mc = mc;
  }
  
  protected void renderHudPumpkinBlur(int par1, int par2)
  {
      GL11.glDisable(GL11.GL_DEPTH_TEST);
      GL11.glDepthMask(false);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glDisable(GL11.GL_ALPHA_TEST);
      this.mc.renderEngine.bindTexture("%blur%/misc/pumpkinblur.png");
      Tessellator tessellator = Tessellator.instance;
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(0.0D, (double)par2, -90.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, (double)par2, -90.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, 0.0D, -90.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(0.0D, 0.0D, -90.0D, 0.0D, 0.0D);
      tessellator.draw();
      GL11.glDepthMask(true);
      GL11.glEnable(GL11.GL_DEPTH_TEST);
      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  }
  
  private void renderHudPumpkin(ScaledResolution res, float partialTicks, boolean hasScreen, int mouseX, int mouseY)
  {
  
  this.mc.entityRenderer.setupOverlayRendering();
  GL11.glEnable(GL11.GL_BLEND);
  
      if (pre(HELMET)) return;
      
      ItemStack itemstack = this.mc.thePlayer.inventory.armorItemInSlot(3);

      if (this.mc.gameSettings.thirdPersonView == 0 && itemstack != null && itemstack.getItem() != null)
      {
          if (itemstack.itemID == HudPumpkin.HudPumpkinItem.itemID)
          {
              renderHudPumpkinBlur(res.getScaledWidth(), res.getScaledHeight());
          }
          else
          {
              itemstack.getItem().renderHelmetOverlay(itemstack, mc.thePlayer, res, partialTicks, hasScreen, mouseX, mouseY);
          }
      }

      post(HELMET);
  }

  private boolean pre(ElementType type)
  {
      return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(eventParent, type));
  }
  private void post(ElementType type)
  {
      MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(eventParent, type));
  }
  
  
}

 

You don't have the @ForgeSubscribe annotation anywhere, so even if you register your overlay class with Forge, it's not going to find any methods that it needs to call back.

 

@ForgeSubscribe(priority=EventPriority.NORMAL)

 

Also, I believe that you should be extending Gui, not GuiIngameForge.

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