Jump to content

Recommended Posts

Posted

Hi guys

 

I am having a rather tough time figuring out what my problem is.

 

Basically, I would like a helmet that renders a "pumpkinblur" type overlay and then adds an Overlay HUD (bit like the one in one of the tutorials) - that shows things like Armor Usage, Tool Usage, Potion Effects, etc, etc...

 

1 - Even though my coding seems fine, it simply will not render

 

2 - how do I even go about adding a HUD with armor values and things (only while this item is equipped) ?

 

 

MOD CODE:

 

 

package els236.mods.hudpumpkin;

import net.minecraft.block.Block;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = HudPumpkin.ID, name = HudPumpkin.NAME, version = HudPumpkin.VERSION)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class HudPumpkin
{

  public final static String ID = "HudPumpkin";
  public final static String NAME = "HUD Pumpkin";
  public final static String VERSION = "1.0";
  
      public static ItemArmor HudPumpkinItem;
       
      @Instance(ID)
      public static HudPumpkin  instance;
      
      @SidedProxy(clientSide = "els236.mods.hudpumpkin.client.ClientProxy", serverSide = "els236.mods.hudpumpkin.CommonProxy")
      public static CommonProxy proxy;
       
      
      //
      // Mod entry points
      //  
      @PreInit
      public void preInit(FMLPreInitializationEvent event)
      {
    	  
      }
      
       @Init
       public void load(FMLInitializationEvent event)
       {
    	   HudPumpkinItem = (ItemArmor)(new ItemArmor(3250, EnumArmorMaterial.CLOTH, 2, 0)).setUnlocalizedName("HudPumpkin");
    	   HudPumpkinItem.setCreativeTab(CreativeTabs.tabCombat);
    	   
    	   GameRegistry.registerItem(HudPumpkinItem, ID + HudPumpkinItem.getUnlocalizedName());
    	   LanguageRegistry.addName(HudPumpkinItem, "HUD Pumpkin");
       }
       
       @PostInit
       public void postInit(FMLPostInitializationEvent event)
       {
         MinecraftForge.EVENT_BUS.register(new HudPumpkinOverlay(Minecraft.getMinecraft()));
       }
       
}

 

 

OVERLAY CODE:

 

 

package els236.mods.hudpumpkin;

import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.HELMET;

import java.util.Collection;
import java.util.Iterator;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiIngame;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraftforge.event.EventPriority;
import net.minecraftforge.event.ForgeSubscribe;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraftforge.client.GuiIngameForge;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.*;

public class HudPumpkinOverlay extends GuiIngameForge
{
  private Minecraft mc;
  private RenderGameOverlayEvent eventParent;

  public HudPumpkinOverlay(Minecraft mc)
  {
    super(mc);
    this.mc = mc;
  }
  
  protected void renderHudPumpkinBlur(int par1, int par2)
  {
      GL11.glDisable(GL11.GL_DEPTH_TEST);
      GL11.glDepthMask(false);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glDisable(GL11.GL_ALPHA_TEST);
      this.mc.renderEngine.bindTexture("%blur%/misc/pumpkinblur.png");
      Tessellator tessellator = Tessellator.instance;
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(0.0D, (double)par2, -90.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, (double)par2, -90.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, 0.0D, -90.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(0.0D, 0.0D, -90.0D, 0.0D, 0.0D);
      tessellator.draw();
      GL11.glDepthMask(true);
      GL11.glEnable(GL11.GL_DEPTH_TEST);
      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  }
  
  private void renderHudPumpkin(ScaledResolution res, float partialTicks, boolean hasScreen, int mouseX, int mouseY)
  {
  
  this.mc.entityRenderer.setupOverlayRendering();
  GL11.glEnable(GL11.GL_BLEND);
  
      if (pre(HELMET)) return;
      
      ItemStack itemstack = this.mc.thePlayer.inventory.armorItemInSlot(3);

      if (this.mc.gameSettings.thirdPersonView == 0 && itemstack != null && itemstack.getItem() != null)
      {
          if (itemstack.itemID == HudPumpkin.HudPumpkinItem.itemID)
          {
              renderHudPumpkinBlur(res.getScaledWidth(), res.getScaledHeight());
          }
          else
          {
              itemstack.getItem().renderHelmetOverlay(itemstack, mc.thePlayer, res, partialTicks, hasScreen, mouseX, mouseY);
          }
      }

      post(HELMET);
  }

  private boolean pre(ElementType type)
  {
      return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(eventParent, type));
  }
  private void post(ElementType type)
  {
      MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(eventParent, type));
  }
  
  
}

 

Posted

You don't have the @ForgeSubscribe annotation anywhere, so even if you register your overlay class with Forge, it's not going to find any methods that it needs to call back.

 

@ForgeSubscribe(priority=EventPriority.NORMAL)

 

Also, I believe that you should be extending Gui, not GuiIngameForge.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • log: https://mclo.gs/QJg3wYX as stated in the title, my game freezes upon loading into the server after i used a far-away waystone in it. The modpack i'm using is better minecraft V18. Issue only comes up in this specific server, singleplayer and other servers are A-okay. i've already experimented with removing possible culprits like modernfix and various others to no effect. i've also attempted a full reinstall of the modpack profile. Issue occurs shortly after the 'cancel' button dissapears on the 'loading world' section of the loading screen.   thanks in advance.
    • You would have better results asking a more specific question. What have you done? What exactly do you need help with? Please also read the FAQ regarding posting logs.
    • Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod I've already tried it with different shaders, but it didn't work with any of them and I really want to add support for shaders Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
    • I am trying to develop a modpack for me and my friends to use on our server. Does anyone know how to develop a modpack for a server or could they help take a look at my modpack to potentially help at all?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.