Jump to content

[UNSOLVED] - Custom Helmet Render-Overlay


Recommended Posts

Hi guys


I am having a rather tough time figuring out what my problem is.


Basically, I would like a helmet that renders a "pumpkinblur" type overlay and then adds an Overlay HUD (bit like the one in one of the tutorials) - that shows things like Armor Usage, Tool Usage, Potion Effects, etc, etc...


1 - Even though my coding seems fine, it simply will not render


2 - how do I even go about adding a HUD with armor values and things (only while this item is equipped) ?






package els236.mods.hudpumpkin;

import net.minecraft.block.Block;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = HudPumpkin.ID, name = HudPumpkin.NAME, version = HudPumpkin.VERSION)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class HudPumpkin

  public final static String ID = "HudPumpkin";
  public final static String NAME = "HUD Pumpkin";
  public final static String VERSION = "1.0";
      public static ItemArmor HudPumpkinItem;
      public static HudPumpkin  instance;
      @SidedProxy(clientSide = "els236.mods.hudpumpkin.client.ClientProxy", serverSide = "els236.mods.hudpumpkin.CommonProxy")
      public static CommonProxy proxy;
      // Mod entry points
      public void preInit(FMLPreInitializationEvent event)
       public void load(FMLInitializationEvent event)
    	   HudPumpkinItem = (ItemArmor)(new ItemArmor(3250, EnumArmorMaterial.CLOTH, 2, 0)).setUnlocalizedName("HudPumpkin");
    	   GameRegistry.registerItem(HudPumpkinItem, ID + HudPumpkinItem.getUnlocalizedName());
    	   LanguageRegistry.addName(HudPumpkinItem, "HUD Pumpkin");
       public void postInit(FMLPostInitializationEvent event)
         MinecraftForge.EVENT_BUS.register(new HudPumpkinOverlay(Minecraft.getMinecraft()));






package els236.mods.hudpumpkin;

import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.HELMET;

import java.util.Collection;
import java.util.Iterator;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiIngame;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraftforge.event.EventPriority;
import net.minecraftforge.event.ForgeSubscribe;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraftforge.client.GuiIngameForge;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.*;

public class HudPumpkinOverlay extends GuiIngameForge
  private Minecraft mc;
  private RenderGameOverlayEvent eventParent;

  public HudPumpkinOverlay(Minecraft mc)
    this.mc = mc;
  protected void renderHudPumpkinBlur(int par1, int par2)
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      Tessellator tessellator = Tessellator.instance;
      tessellator.addVertexWithUV(0.0D, (double)par2, -90.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, (double)par2, -90.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV((double)par1, 0.0D, -90.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(0.0D, 0.0D, -90.0D, 0.0D, 0.0D);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  private void renderHudPumpkin(ScaledResolution res, float partialTicks, boolean hasScreen, int mouseX, int mouseY)
      if (pre(HELMET)) return;
      ItemStack itemstack = this.mc.thePlayer.inventory.armorItemInSlot(3);

      if (this.mc.gameSettings.thirdPersonView == 0 && itemstack != null && itemstack.getItem() != null)
          if (itemstack.itemID == HudPumpkin.HudPumpkinItem.itemID)
              renderHudPumpkinBlur(res.getScaledWidth(), res.getScaledHeight());
              itemstack.getItem().renderHelmetOverlay(itemstack, mc.thePlayer, res, partialTicks, hasScreen, mouseX, mouseY);


  private boolean pre(ElementType type)
      return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(eventParent, type));
  private void post(ElementType type)
      MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(eventParent, type));


Link to comment
Share on other sites

You don't have the @ForgeSubscribe annotation anywhere, so even if you register your overlay class with Forge, it's not going to find any methods that it needs to call back.




Also, I believe that you should be extending Gui, not GuiIngameForge.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.