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Posted

Hello! I'm trying to render a block inside a TileEntityRenderer. Problem is the block is rendering darker than it should be.

 

The block on the left in the screenshots is the block as it appears normally when placed. The block on the right is rendered inside the TileEntityRenderer of the block on the left.

 

matrixStack.push();
matrixStack.translate(3, 0, 0);
BlockRendererDispatcher blockRendererDispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
blockRendererDispatcher.renderBlock(myBlockTile.getBlockState(), matrixStack, iRenderTypeBuffer, Integer.MAX_VALUE, Integer.MAX_VALUE, myBlockTile.getModelData());
matrixStack.pop();

 

Originally I was rendering a obj model, but the issue also appears with the "missing model" cube, cobblestone, etc. 

 

Any suggestions?

 

Thanks!

dark_block.png

dark_block_cobble.png

Posted

Howdy

 

You might find this working example useful; it has some troubleshooting hints about bright/dark and also various examples of using TileEntityRenderers to render objects with different brightnesses, including a wavefront model.

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe21_tileentityrenderer

 

Also some background info on lighting: https://greyminecraftcoder.blogspot.com/2020/04/lighting-1144.html

 

-TGG

 

Posted
1 hour ago, TheGreyGhost said:

Howdy

 

You might find this working example useful; it has some troubleshooting hints about bright/dark and also various examples of using TileEntityRenderers to render objects with different brightnesses, including a wavefront model.

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe21_tileentityrenderer

 

Also some background info on lighting: https://greyminecraftcoder.blogspot.com/2020/04/lighting-1144.html

 

-TGG

 

Using getBlockModelRenderer().renderModel() with the color parameters allowed me to get the brightness I wanted, thanks!!

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