Posted June 22, 201312 yr Found part of my answer on the Minecraft Forums. Was able to just use my own worldgen class to respawn the ore at my desired amount. Original Post. I think I more or less know what I need, but lack the over all ability to know how to use it. What I'm trying to accomplish: Lower the layer at which Iron Ore spawns and change the number of blocks per vein and veins per chunk. From the BiomeDecorator: this.ironGen = new WorldGenMinable(Block.oreIron.blockID, ; and protected void generateOres() MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) this.genStandardOre1(20, this.ironGen, 0, 64); I know what values must be changed: this.ironGen = new WorldGenMinable(Block.oreIron.blockID, 16); and: this.genStandardOre1(8, this.ironGen, 0, 34); Now, I know they're put into/through the ORE_GEN_BUS and that I can @ForgeSubscribe and that I need to write an 'if' to catch the IRON/oreIron(?) when it fires and either over write whats saved, or cancel it and then make 'new'. Unfortunately, I don't know anything else beyond that. Do I make this in its own class and then call it in the main or is it possible to just do it from the main? Would this need to get called/done in the PreInit?
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