Jump to content

Recommended Posts

Posted

I have made a set of armor that, when the full set is worn, the player is granted with 2 additional hearts.  Whenever you take the armor off, the two extra hearts disappear but are still "there" and the player acts as though he has 12 hearts when only 10 are shown (until the player takes enough damage to lose those 2 extra hearts then it is like vanilla MC with 10 hearts).  

I was just wondering what else to do to check and remove the extra life so when the armor is off, the player has only 10 hearts (not the extra 2 hearts that are "there" till damage gets rid of them).

 

public class HoneyArmorItem extends ArmorItem
{
	public HoneyArmorItem(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) 
	{
		super(materialIn, slot, builder);
	}
	
	@Override
	public void onArmorTick(ItemStack stack, World world, PlayerEntity player)
	{		
		if(player.inventory.armorItemInSlot(0).getItem() == ItemInit.HONEY_BOOTS.get() &&
			player.inventory.armorItemInSlot(1).getItem() == ItemInit.HONEY_LEGGINGS.get() && 
			player.inventory.armorItemInSlot(2).getItem() == ItemInit.HONEY_CHESTPLATE.get() &&
			player.inventory.armorItemInSlot(3).getItem() == ItemInit.HONEY_HELMET.get())
		{			
				player.getAttributes().getAttributeInstance(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(24);
		} else { super.onArmorTick(stack, world, player);
			player.getAttributes().getAttributeInstance(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20);				 		
			}	
	}
}
Posted
public class HoneyArmorItem extends ArmorItem
{
	public HoneyArmorItem(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) 
	{
		super(materialIn, slot, builder);
	}
	
	@Override
	public void onArmorTick(ItemStack stack, World world, PlayerEntity player)
	{		
		if(player.inventory.armorItemInSlot(0).getItem() == ItemInit.HONEY_BOOTS.get() &&
			player.inventory.armorItemInSlot(1).getItem() == ItemInit.HONEY_LEGGINGS.get() && 
			player.inventory.armorItemInSlot(2).getItem() == ItemInit.HONEY_CHESTPLATE.get() &&
			player.inventory.armorItemInSlot(3).getItem() == ItemInit.HONEY_HELMET.get())
		{					
		      player.getAttribute(SharedMonsterAttributes.MAX_HEALTH).applyModifier(new AttributeModifier("MaxHealth", 4.0f, AttributeModifier.Operation.ADDITION));
			
		} else { super.onArmorTick(stack, world, player);
			player.getAttribute(SharedMonsterAttributes.MAX_HEALTH).removeModifier(new AttributeModifier("MaxHealth", 4.0f, AttributeModifier.Operation.ADDITION));		 		
		}	
	}
}
Posted (edited)

You are applying a new modifier every tick, you should create a static final modifier, then apply/remove it to the player if the player has the modifier.

Edited by poopoodice

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The game crashed whilst unexpected error Error: net.minecraftforge.fml.ModLoadingException: Advanced Mining Dimension (mining_dimension) encountered an error during the done event phase
    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.