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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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LeukSpyton

Problem with minecraft server with modpack Valhelsia 3

By LeukSpyton, November 7, 2020 in Support & Bug Reports

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Posted November 7, 2020

I'm trying to run a minecraft server with the Valhelsia 3 modpack (1.16.3), it runs without mods, but when i run it using forge it crash with this error: ''java.lang.ClassCastException: net.minecraft.world.biome.Biome$category cannot be cast to java.lang.String

Can you help me, please?
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ChampionAsh5357    163

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Posted November 7, 2020

Exactly as it says, you cannot cast a category object to a string. Please provide a paste of the full debug.log file.

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Posted November 12, 2020
On 11/7/2020 at 4:49 PM, ChampionAsh5357 said:

Exactly as it says, you cannot cast a category object to a string. Please provide a paste of the full debug.log file.

I'm having this issue as well with my custom server. Where can I get the debug file you need? I'm running the Forge launcher on the twitch app.

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Posted November 12, 2020 (edited)

Wherever the twitch app caches the Minecraft instance and grab the debug.log from the run/logs folder there

Edited November 12, 2020 by ChampionAsh5357
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Posted November 12, 2020
8 minutes ago, ChampionAsh5357 said:

Wherever the twitch app caches the Minecraft instance and grab the debug.log from the run/logs folder there

here you go 

 

https://pastebin.com/H21wCzRM

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Posted November 12, 2020

There's about a thousand errors the first of which is this:

  1. [22:14:21] [pool-3-thread-1/ERROR]: Error occurred applying transform of coremod apothasm/container-repair.js function apothanvilcontainer
  2. java.lang.NullPointerException: null

Try removing the mod and testing again.

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Posted November 12, 2020
11 minutes ago, ChampionAsh5357 said:

There's about a thousand errors the first of which is this:

  1. [22:14:21] [pool-3-thread-1/ERROR]: Error occurred applying transform of coremod apothasm/container-repair.js function apothanvilcontainer
  2. java.lang.NullPointerException: null

Try removing the mod and testing again.

just tried it, still giving the same error. Might be something to do specifically with this pack as it is very new, but I'm not sure. This was the only thread I could find mentioning the error and it can't be a coincidence. I've already had another server running on this docker already, I just swapped to this to test it out, to no avail. 

Thanks for the help anyway,

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Posted November 12, 2020
4 hours ago, mutedcurmudgeon said:

just tried it, still giving the same error.

That is not possible.

Post an updated log.

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Posted November 12, 2020
14 hours ago, diesieben07 said:

That is not possible.

Post an updated log.

sorry, not the same error that Champion mentioned, the launcher error upon upon joining the server.

"java.lang.ClassCastException: net.minecraft.world.biome.Biome$category cannot be cast to java.lang.String"

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Posted November 13, 2020

Just because your game crashes too doesn't mean you have the same issue... make your own thread and provide debug.log (more info in my signature below)

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This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Posted January 13
On 11/12/2020 at 1:46 AM, mutedcurmudgeon said:

just tried it, still giving the same error. Might be something to do specifically with this pack as it is very new, but I'm not sure. This was the only thread I could find mentioning the error and it can't be a coincidence. I've already had another server running on this docker already, I just swapped to this to test it out, to no avail. 

Thanks for the help anyway,

Don't remove any mod, in the file "server.properties" find the option level-type, change "defaut" for "biomesoplenty" this way: "level-type=biomesoplenty" and restart the server

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