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about custom colors


ciroreed
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It is posible to create new color instances in order to dye armor?

 

So im looking for creating new dyes (harder to achieve) which cannot be emulated by mixing vanilla dyes. Like exclusive ones. And give some effects for the armor.

 

This is the concept:

 

- u get a drop from a mob or elsewhere

- that item is a dye, that can dye armor (and whool?)

- that color applies a color code which isn't found here https://minecraft.gamepedia.com/File:DyeGraph2.png

- that dyed leather armor has several effects which apply when the wearer gets attacked (by checking if dyed color matches)

 

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31 minutes ago, ciroreed said:

I ask here expecting to receive some advice, like the name of the interfaces involved on this process. Thanks.

Well the question you asked was can you add new colors of dye. The answer to that question is yes, you can if you wanted to. You would just need to rework the entire color system since it was only made to handle the 16 colors.

 

There was no interfaces to mention or classes to reference, anything you reference will most likely need to be redone and rehandled from scratch.

 

Also, 1.12.2 is not supported on this forum. Please check the banner to see the currently supported versions and update accordingly.

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14 minutes ago, ciroreed said:

Okay, thanks! im not asking about 1.12 specifically. My questions are mostly about forge concepts. I have both documentations opened and I can make my way. 1.16 answers will help me anyways

That's not how this works.

If you are using 1.12, you will not receive support.

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optifine/ctm/default/14_glass_red/glass_red.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties [22:01:10] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [22:01:10] [Worker-Main-22/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [22:01:11] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphone (Realtek(R) Audio) [22:01:11] [Render thread/INFO]: Sound engine started [22:01:11] [Render thread/INFO]: Created: 1024x1024x3 minecraft:textures/atlas/blocks.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 45 [22:01:11] [Render thread/INFO]: Created: 256x128x3 minecraft:textures/atlas/signs.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x512x3 minecraft:textures/atlas/banner_patterns.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x512x3 minecraft:textures/atlas/shield_patterns.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 256x256x3 minecraft:textures/atlas/chest.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x256x3 minecraft:textures/atlas/beds.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:11] [Render thread/INFO]: Created: 512x256x3 minecraft:textures/atlas/shulker_boxes.png-atlas [22:01:11] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [22:01:13] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [22:01:13] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [22:01:13] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [22:01:14] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline  
    • Hi, I have a problem because when i start minecraft with forge 40.1.20 the game don't open. Someone help?  
    • update to the latest version of Forge, also 1.16.5 requires java 8
    • one of your mods requires GeckoLib, unfortunately is this mod not declared its dependencies correctly to Forge, so Forge can not show you a warning. If you find out which Mod requires GeckoLib report this issue to the Mod author
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