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Posted

I have a staff item that I want to have drain energy on usage, the current way I have it set up is that this function in the staff class is called via a tickhandler:

public float doDrawEnergy(ItemStack item, EntityPlayer player, float energy)
    {
        if(item.getTagCompound().getFloat("charge") > energy)
        {
            item.setTagInfo("charge", new NBTTagFloat("charge",item.getTagCompound().getFloat("charge") - energy));
            return energy;
        }
        else
        {
            float out = item.getTagCompound().getFloat("charge");
            item.setTagInfo("charge", new NBTTagFloat("charge",0));
            return out;
        }
    }

The problem is that the "charge" nbt value doesn't always change, specifically it only that the getFloat function only returns the latest set value after opening a GUI (ie: it only seems to upate the value after opening a GUI), and I have absoluetly no idea why or how this happens.

  • 2 months later...
Posted

I'm doing the same kind of thing and I have no idea how to get ItemStack containers to save NBT data

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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