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[SOLVED]How to send render specific information to client?


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Posted

Hello,

I've made a custom storage system which holds an Integer number of energy but this will only update on the server. How can I send this Variable to the client to indicate the Value over a Renderer? (The renderer is already done and working)

 

I'm looking forward for any Help

 

Busti

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

You just send the information to the player. I suggest following this tutorial:

http://www.minecraftforge.net/wiki/Advanced_Packet_Handling

 

 

I use it myself. I even use it for small packet handling... I just find it easy to use.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Is a tile entity attached to the block? If not, make one for it. I am guessing you have done that because how else would you store the variable?

 

You make a packet that obtains the information yada yada. I think you should know how to do it?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Oh. I forgot to say that it is a Block which holds the variable.  ::)

 

As long as the variable is static or you have a reference to your block in your base mod class, it doesn't matter. You'll still have to stick to packets. After all, that's how the Internet works: send packets from clients to servers and vice versa.

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