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2 different models one for a 2D sprite for inventory and another for 3d in hand model for an item?


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could anyone give a very basic example of an instance in which IPerspectiveAwareMode1 allows an item to have 2 different models one for a 2D sprite for inventory and another for 3d in hand model for an item? I just don't understand how to do something like that, I've been looking up stuff an have no clue how to even start.

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