Jump to content

(1.15.1) How to display heads of online Players in new creative Tab


Recommended Posts

Posted (edited)

Minecraft version: 1.15.1

 

So I want my mod to add an Creative Tab in which one can use all the heads of the current online Players.

 

so far I got this:

public static ArrayList<String> online_player_names = new ArrayList<String>() {{
        add("Steve");
        add("my_name");
        add("Alex");
        add("Herobrine");
        add("Cake");
        add("CaptainSparkles");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
        add("Steve");
    }};
//this is a list of predefined heads

@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
	@SubscribeEvent
        public static void updateHeads(final GuiOpenEvent event){
            Collection<NetworkPlayerInfo> playersC= Minecraft.getInstance().getConnection().getPlayerInfoMap();
            playersC.forEach((loadedPlayer)->{
                String LoadedPlayerName = loadedPlayer.getGameProfile().getName();
                if(!online_player_names.contains(LoadedPlayerName)){
                    online_player_names.add(LoadedPlayerName);

                }

            });
            online_player_names.forEach((playername)->{
                ItemStack head = (new ItemStack(Blocks.PLAYER_HEAD));
                CompoundNBT nbt = head.getTag();
                nbt.putString("Skullowner", playername);
                head.setTag(nbt);
                Item heads = head.getItem();
              //Put Itemstack to Creative Tab
                ModItemGroups.MOD_ITEM_GROUP_Skulls.fill(new NonNullList<ItemStack>() {{add(head);}});
            });
	}

 

 

this code gives an error when it tries to put the ItemStack into a new Creative Tab:

 

Error Code From pastebin here

 

I don't know how to solve this 

I didn't fin any references on how to add Already exsisting Items to a new CreativeTab but with changed NBT

 

here is my code for the creative Tabs:

package com.anonymusdennis.annomod.init;

import com.anonymusdennis.annomod.annomod;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.NonNullList;
import net.minecraft.util.registry.Registry;
import java.util.function.Supplier;

public class ModItemGroups  {
    public static class ModItemGroup extends ItemGroup {

        private final Supplier<ItemStack> iconSupplier;

        public ModItemGroup(final String name, final Supplier<ItemStack> iconSupplier) {
            super(name);
            this.iconSupplier = iconSupplier;
        }

        @Override
        public ItemStack createIcon() {
            return iconSupplier.get();
        }
        @Override
        public void fill(NonNullList<ItemStack> items) {
            for(Item item : Registry.ITEM) {
                item.fillItemGroup(this, items);
            }
        }
    }
    public static final ItemGroup MOD_ITEM_GROUP_Banner = new ModItemGroup("jolo", () -> new ItemStack(Items.LIGHT_BLUE_BANNER));
    public static ItemGroup MOD_ITEM_GROUP_Skulls = (new ModItemGroup("Heads", () -> new ItemStack(Items.LIGHT_BLUE_BANNER)));
    public static final ItemGroup MOD_ITEM_GROUP_Standart = new ModItemGroup(annomod.MOD_ID, () -> new ItemStack(ItemInit.erstes_item));
    public static final ItemGroup MOD_ITEM_GROUP_Rest = new ModItemGroup("Rest", () -> new ItemStack(Items.LIGHT_BLUE_BANNER));

}

or here from pastebin:

https://pastebin.com/EMm8BqyA

 

Edited by anonymusdennis
bad Internet
Posted
@Override
public void fill(NonNullList<ItemStack> items) {
    
    for(Item item : Registry.ITEM) {
        item.fillItemGroup(this, items);
    }
}

so far I got this but what is the list of Items I am supposed to get?

I am new to this topic please forgive my stupidity

 

Posted (edited)
public static class ModItemGroup extends ItemGroup {
    public String name = "";
    public ItemGroup UpdateName(String name)
    {
        this.name = "";
        return this;
    }

    public static ArrayList<String> player_names = new ArrayList<String>() {{}};
    private final Supplier<ItemStack> iconSupplier;

    public ModItemGroup(final String name, final Supplier<ItemStack> iconSupplier) {
        super(name);
        this.iconSupplier = iconSupplier;
    }
    @Override
    public void fill(NonNullList<ItemStack> items) {
        LOGGER.info(this.name);

        if(this.name == "skull"){
            LOGGER.info(this.name + "success");
            items = new NonNullList<ItemStack>() {{
                player_names.forEach((playername)->{
                    ItemStack head = (new ItemStack(Blocks.PLAYER_HEAD));
                    CompoundNBT nbt = head.getTag();
                    nbt.putString("Skullowner", playername);
                    head.setTag(nbt);
                    Item heads = head.getItem();
                    add(head);
                });}};
        }
    }
    @Override
    public ItemStack createIcon() {
        return iconSupplier.get();
    }

}

Now I got this is this better?

I also removed the call of the fill function



Now I got another error :

[10:34:56] [Render thread/ERROR] [ne.mi.fm.ja.FMLModContainer/]: Exception caught during firing event: Unable to have damage AND stack.
    Index: 2

 

And below there is this error:


 Caught exception during event RegistryEvent.Register<minecraft:item> dispatch for modid annomod


here is the complete Error

 

https://pastebin.com/4W14KiMv

Edited by anonymusdennis
Posted

okay i think I got it started without any errors:

 

package com.anonymusdennis.annomod.init;

import com.anonymusdennis.annomod.annomod;
import net.minecraft.block.Blocks;
import net.minecraft.client.gui.screen.inventory.CreativeScreen;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.Container;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.NonNullList;
import net.minecraft.util.registry.Registry;

import java.util.ArrayList;
import java.util.function.Supplier;
import net.minecraft.client.gui.screen.inventory.CreativeScreen;

import static net.minecraft.world.biome.Biome.LOGGER;

public class ModItemGroups  {

    public static class ModItemGroup extends ItemGroup {
        public String name = "";
        public ItemGroup UpdateName(String name)
        {
            this.name = "";
            return this;
        }

        public static ArrayList<String> player_names = new ArrayList<String>() {{}};
        private final Supplier<ItemStack> iconSupplier;

        public ModItemGroup(final String name, final Supplier<ItemStack> iconSupplier) {
            super(name);
            this.iconSupplier = iconSupplier;
        }
        @Override
        public void fill(NonNullList<ItemStack> items) {
            LOGGER.info(this.name);

            if(this.name == "skull"){
                LOGGER.info(this.name + "success");

                    player_names.forEach((playername)-> {
                        ItemStack head = (new ItemStack(Blocks.PLAYER_HEAD));
                        CompoundNBT nbt = head.getTag();
                        nbt.putString("Skullowner", playername);
                        head.setTag(nbt);
                        Item heads = head.getItem();
                        items.add(head);
                    });
                for(Item item : Registry.ITEM) {
                    item.fillItemGroup(this, items);
                }
            }
        }
        @Override
        public ItemStack createIcon() {
            return iconSupplier.get();
        }

    }
    public static final ItemGroup MOD_ITEM_GROUP_Banner = new ModItemGroup("jolo", () -> new ItemStack(Items.LIGHT_BLUE_BANNER));
    public ItemGroup MOD_ITEM_GROUP_Skulls = ((new ModItemGroup("Heads", () -> new ItemStack(Items.LIGHT_BLUE_BANNER))).UpdateName("skull"));
    public static final ItemGroup MOD_ITEM_GROUP_Standart = new ModItemGroup(annomod.MOD_ID, () -> new ItemStack(ItemInit.erstes_item));
    public static final ItemGroup MOD_ITEM_GROUP_Rest = new ModItemGroup("Rest", () -> new ItemStack(Items.LIGHT_BLUE_BANNER));

}

 

this does somehow cause the creative Tab "Heads" not to show up why?

 

I am truly sorry If I am stressing you..

 

Posted

okay i got it now and here is my code for anyone who is interested:

 

 

ModItemGroups.java

package com.anonymusdennis.annomod.init;

import com.anonymusdennis.annomod.annomod;
import net.minecraft.block.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.NonNullList;
import net.minecraft.util.registry.Registry;

import java.util.ArrayList;
import java.util.function.Supplier;
import java.util.logging.Logger;

import static net.minecraft.world.biome.Biome.LOGGER;

public class ModItemGroups  {

    public static class ModItemGroup extends ItemGroup {
        public String namer = "";

        private final Supplier<ItemStack> iconSupplier;

        public ModItemGroup(final String name, final Supplier<ItemStack> iconSupplier, String skull) {
            super(name);
            this.namer = skull;
            namer = skull;
            this.iconSupplier = iconSupplier;
        }
        @Override
        public void fill(NonNullList<ItemStack> items) {
            if(namer == "skull"){
                annomod.online_player_names.forEach((playername)-> {
                    ItemStack head = (new ItemStack(Blocks.PLAYER_HEAD));
                    CompoundNBT nbt = head.getOrCreateTag();
                    nbt.putString("SkullOwner", playername);
                    nbt.put("display", new CompoundNBT() {{
                        putString("text", playername);
                    }});
                    head.setTag(nbt);
                    Item heads = head.getItem();
                    items.add(head);
                });

            }
            for(Item item : Registry.ITEM) {
                item.fillItemGroup(this, items);
            }
        }
        @Override
        public ItemStack createIcon() {
            return iconSupplier.get();
        }

    }
    public static final ItemGroup MOD_ITEM_GROUP_Blocks = new ModItemGroup("jolo", () -> new ItemStack(Items.LIGHT_BLUE_BANNER), "banner");
    public static final ItemGroup MOD_ITEM_GROUP_Skulls = new ModItemGroup("Heads", () -> new ItemStack(Items.PLAYER_HEAD),"skull");
    public static final ItemGroup MOD_ITEM_GROUP_Standart = new ModItemGroup(annomod.MOD_ID, () -> new ItemStack(ItemInit.erstes_item), "standard");
    public static final ItemGroup MOD_ITEM_GROUP_Food = new ModItemGroup("Rest", () -> new ItemStack(Items.LIGHT_BLUE_BANNER), "rest");

}

 

annomod.java

 

package com.anonymusdennis.annomod;

import com.anonymusdennis.annomod.init.ModItemGroups;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.SkullBlock;
import net.minecraft.block.SkullPlayerBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.play.NetworkPlayerInfo;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.NonNullList;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.util.Constants;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.fml.network.NetworkRegistry;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.ArrayList;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("annomod")
public class annomod
{

private int online_players = 0;
    // Directly reference a log4j logger.
    public static ArrayList<String> online_player_names = new ArrayList<String>() {{
        add("anonymusdennis");
        add("Steve");
        //List of heads to be added by default
    }};

    private static final Logger LOGGER = LogManager.getLogger();
    public static final String MOD_ID = "annomod";
    public static annomod instance;
    public annomod() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        //FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        //FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
        instance = this;
        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
    }

    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        @SubscribeEvent
        public static void updateHeads(final GuiOpenEvent event){

            Collection<NetworkPlayerInfo> playersC= Minecraft.getInstance().getConnection().getPlayerInfoMap();
            playersC.forEach((loadedPlayer)->{
                String LoadedPlayerName = loadedPlayer.getGameProfile().getName();
                if(!online_player_names.contains(LoadedPlayerName)){
                    online_player_names.add(LoadedPlayerName);
                }
                LoadedPlayerName = loadedPlayer.getDisplayName().getString();
                if(!online_player_names.contains(LoadedPlayerName)) {
                    online_player_names.add(LoadedPlayerName);
                }
            });
            String LoadedPlayerName = Minecraft.getInstance().player.getDisplayName().getString();
            if(!online_player_names.contains(LoadedPlayerName)) {
                online_player_names.add(LoadedPlayerName);
            }


        }
    }
}

 

 

 

 

 

 

Thanks to everyone !!!!!!!!

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • As long as the packets you are sending aren't lost, there's nothing wrong with what you're currently doing. Although, this sounds like something that would benefit from you making your own datapack registry instead of trying to arbitrarily sync static maps. Check out `DataPackRegistryEvent.NewRegistry`.
    • Hey all, I've been working a lot with datapacks lately, and I'm wondering what the most efficient way to get said data from server to client is.  I'm currently using packets, but given that a lot of the data I'm storing involves maps along the lines of Map<ResourceLocation, CustomDataType>, it can easily start to get messy if I need to transmit a lot of that data all at once. Recently I started looking into the ReloadableServerResources class, which is where Minecraft stores its built-ins.  I see you can access it via the server from the server's resources.managers, and it seems like this can be done even from the client to appropriately retrieve data from the server, unless I'm misunderstanding.  However, from what I can tell, this only works via built-in methods such as getRecipeManager() or getLootTables(), etc.  These are all SimpleJsonResourceReloadListeners, just like my datapack entries are, so it seems like it could be possible for me to access my datapack entries similarly?  But I don't see anywhere in ReloadableServerResources that stores loaded modded entries, so either I'm looking in the wrong place or it doesn't seem to be a thing. Are packets really the best way of doing this, or am I missing a method that would let me use ReloadableServerResources or something similar?
    • Hi, everyone! I'm new to minecraft modding stuff and want ask you some questions. 1. I checked forge references and saw there com.mojang and net.minecraft (not net.minecraftforge) and as I understand it's original game packages with all minecraft logic inside including renderers and so on, right? 2. Does it mean that forge has a limited set of instruments which doesn't cover all the aspects of the game? If make my question more specific then does forge provide such instruments that allow me totally change minecraft itself, like base mechanics and etc.? Or I have to use "original game packages" to implement such things? 3. I actively learning basic concepts with forge documentation and tutorials. So in my plans make different inventory system like in diabloids. Is that possible with forge? 4. It is last question related to the second one. So how deeply I can change minecraft with forge? I guess all my questions above because of that I haven't globally understanding what forge is and how it works inside and how it works with minecraft. It would be great if you provide some links or topics about it or explain it by yourself but I guess it's to big to be explained in that post at once. Anyway, thank you all for any help!
    • Im trying add to block a hole in center, just a usual block and in center of it on up side, there is should be a hole. I tried to add it via BlockModelBuilder, but its not working. Problem is that it only can change block size outside. I tried it to do with VoxelShape and its working, but its has been on server side and looks like its just changed collision shape, but for client, there is a texture covering this hole. I tried to use: base.renderType("cutout"); and removed some pixels from texture. I thought its should work, but game optimization makes block inside looks transparent. So, only custom model?
    • I Made this modpack myself and When i Open a world with embeddium enabeld no chuncks are loading in and when i have the mod brute force rendering culling eanbled the game will not start     This is the Modlist:   Chef's Delight [Forge] (by redstone3game) Yung Structures Addon for Loot Integrations (by someaddon) Macaw's Paths and Pavings (by sketch_macaw) My Nether's Delight (by soytutta) Client Crafting (by someaddon) Integrated Stronghold (by CraisinLord) Delightful (by brnbrd) Immersive Aircraft [Fabric/Forge] (by Conczin) Mysterious Mountain Lib (by sz0999312) Infinity Buttons (by LarsMans) SuperMartijn642's Core Lib (by SuperMartijn642) Clumps (by Jaredlll08) Embeddium (by FiniteReality) Cosmetic Armor Reworked (by LainMI) Creeper Overhaul (by joosh_7889) Balm (by BlayTheNinth) HT's TreeChop (by hammertater) Fastload (by StockiesLad) ImmediatelyFast (by RaphiMC) Integrated Dungeons and Structures (by CraisinLord) Mobtimizations - Entity Performance Fixes (by Corosus) Handcrafted (by terrariumearth) SuperMartijn642's Config Lib (by SuperMartijn642) Dramatic Doors (by FizzWare) Allurement (by TeamAbnormals) Xaero's World Map (by xaero96) Panda's Extra Details (by ThePandaOliver) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Auroras (by Verph) Naturalist (by Starfish_Studios) Iron Chests (by ProgWML6) Corpse (by henkelmax) FastSuite (by Shadows_of_Fire) Controlling (by Jaredlll08) Ash API (by Trikzon) Eating Animation [Neo/Forge] (by matyrobbrt) Macaw's Doors (by sketch_macaw) ForgeEndertech (by EnderLanky) Philip's Ruins (by philipmoddev) Resourceful Config (by ThatGravyBoat) ModernFix (by embeddedt) Quark (by Vazkii) Illager Invasion [Forge & Fabric] (by Fuzs) Integrated API (by CraisinLord) Redirector [Modern] (by pOtAto__bOy) Macaw's Fences and Walls (by sketch_macaw) Diagonal Windows [Forge & Fabric] (by Fuzs) Waystones (by BlayTheNinth) [EMF] Entity Model Features [Fabric & Forge] (by Traben) FerriteCore ((Neo)Forge) (by malte0811) CodeChicken Lib 1.8.+ (by covers1624) Macaw's Roofs (by sketch_macaw) Server Country Flags (by khajiitos) Bookshelf (by DarkhaxDev) Comforts (Fabric/Forge/Quilt) (by TheIllusiveC4) Enchantment Descriptions (by DarkhaxDev) Entity Culling Fabric/Forge (by tr7zw) Embeddium++ (by SrRapero720) Embeddium (Rubidium) Extra (by dimadencep) Smooth Boot (Reloaded) (by AbdElAziz333) Dungeons and Taverns (by Nova_Wostra) Placeables (by ItzSkay) CoroUtil (by Corosus) Small Ships [Fabric & Forge] (by talhanation) Trade Cycling (by henkelmax) Better Fps - Render Distance[Forge] (by someaddon) Better Villages - Forge (by jtl_elisa) PandaLib (by ThePandaOliver) Curios API (Forge/NeoForge) (by TheIllusiveC4) Stoneworks [Forge & Fabric] (by Fuzs) Pastel Shaders (by ElocinDev) Integrated Villages (by CraisinLord) More Axolotl Variants API (by AkashiiKun69) Potato Shader (by RRe36) Better Archeology (by Pandarix) Block Runner [Forge & Fabric] (by Fuzs) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Kiwi 🥝 (Neo/Forge) (by Snownee) Macaw's Lights and Lamps (by sketch_macaw) Loot Integrations (by someaddon) Farmers Structures (by BlackAuresArt) Wilderness (by ketok) Corpse x Curios API Compat (by Project8gbDeRam) Friends&Foes (Forge/NeoForge) (Copper Golem,Glare,Crab,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner) (by Faboslav) More Mob Variants (by nyuppo) Better Than Mending (by legobmw99) Remove Reloading Screen (by dimadencep) Simply Swords [Fabric & Forge] (by sweenuss) Better Brightness Slider (by LaidBackSloth) Krypton Reforged (by Txni) AppleSkin (by squeek502) Supplementaries Squared (by plantspookable) Horse Expert (by Fuzs) YUNG's Menu Tweaks (Forge) (by YUNGNICKYOUNG) Pet Cemetery (by TeamAbnormals) Leaky - Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.