Posted June 25, 201312 yr I'm making a mod where you can use different poison and potions to use in foods and on weapons, but I'm having a problem in getting the potions to actually show up in the brewing tab. I've got the potion list extended to let me use up to 256 potions, and have one of the potions coded as so: Potion Extension @PreInit public void preInit(FMLPreInitializationEvent event) { Potion[] potionTypes = null; for (Field f : Potion.class.getDeclaredFields()) { f.setAccessible(true); try { // Checks the potion name and sees if it fits on the potion // types list; also checks the fields to see if it matches if (f.getName().equals("potionTypes") || f.getName().equals("field_76425_a")) { Field modfield = Field.class.getDeclaredField("modifiers"); modfield.setAccessible(true); modfield.setInt(f, f.getModifiers() & ~Modifier.FINAL); potionTypes = (Potion[]) f.get(null); final Potion[] newPotionTypes = new Potion[256]; System.arraycopy(potionTypes, 0, newPotionTypes, 0, potionTypes.length); f.set(null, newPotionTypes); } } catch (Exception e) { System.err .println("Severe error. Please report this to the mod author. (Sylph3ed)"); System.err.println(e); } } MinecraftForge.EVENT_BUS.register(new PoisonsPlusEventHooks()); } Potion Event Handler package mod.sylph3ed.poisonsplus; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.DamageSource; import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent; public class PoisonsPlusEventHooks { EntityPlayer player; @ForgeSubscribe public void onEntityUpdate(LivingUpdateEvent event) { if (event.entityLiving.isPotionActive(PoisonsPlus.potionPainOfHunger)) { if (player.getFoodStats().getPrevFoodLevel() < player .getFoodStats().getFoodLevel()) { event.entityLiving.attackEntityFrom(DamageSource.magic, (player .getFoodStats().getFoodLevel() - player.getFoodStats() .getPrevFoodLevel())); } if (event.entityLiving.getActivePotionEffect( PoisonsPlus.potionPainOfHunger).getDuration() == 0) { event.entityLiving .removePotionEffect(PoisonsPlus.potionPainOfHunger.id); return; } } } } Potion Builder? package mod.sylph3ed.poisonsplus; import net.minecraft.potion.Potion; public class PotionPoisonsPlus extends Potion { public PotionPoisonsPlus(int par1, boolean par2, int par3) { super(par1, par2, par3); // TODO Auto-generated constructor stub } // Set the icon public Potion setIconIndex(int par1, int par2) { super.setIconIndex(par1, par2); return this; } }
June 25, 201312 yr package mod.sylph3ed.poisonsplus; import net.minecraft.potion.Potion; public class PotionPoisonsPlus extends Potion { public PotionPoisonsPlus(int par1, boolean par2, int par3) { super(par1, par2, par3); // TODO Auto-generated constructor stub } // Set the icon public Potion setIconIndex(int par1, int par2) { super.setIconIndex(par1, par2); return this; } } all you need is this code... then you should add this into your main file public static Potion potionofmymod = new PotionPoisonPlus(an id over 25).setUnlocalizedName("potionofmymod"); To add your potion to an entity player.addPotionEffect(new PotionEffect(mainmodfile.potionofmymod.potionID,200,0)) http://r1306.hizliresim.com/1b/1/np1mm.png[/img]
June 25, 201312 yr package mod.sylph3ed.poisonsplus; import net.minecraft.potion.Potion; public class PotionPoisonsPlus extends Potion { public PotionPoisonsPlus(int par1, boolean par2, int par3) { super(par1, par2, par3); // TODO Auto-generated constructor stub } // Set the icon public Potion setIconIndex(int par1, int par2) { super.setIconIndex(par1, par2); return this; } } all you need is this code... then you should add this into your main file public static Potion potionofmymod = new PotionPoisonPlus(an id over 25).setUnlocalizedName("potionofmymod"); To add your potion to an entity player.addPotionEffect(new PotionEffect(mainmodfile.potionofmymod.potionID,200,0)) How would you give it a custom icon?
June 25, 201312 yr package mod.sylph3ed.poisonsplus; import net.minecraft.potion.Potion; public class PotionPoisonsPlus extends Potion { public PotionPoisonsPlus(int par1, boolean par2, int par3) { super(par1, par2, par3); // TODO Auto-generated constructor stub } // Set the icon public Potion setIconIndex(int par1, int par2) { super.setIconIndex(par1, par2); return this; } } all you need is this code... then you should add this into your main file public static Potion potionofmymod = new PotionPoisonPlus(an id over 25).setUnlocalizedName("potionofmymod"); To add your potion to an entity player.addPotionEffect(new PotionEffect(mainmodfile.potionofmymod.potionID,200,0)) How would you give it a custom icon? Looks like you can't; it's hardcoded. To the Suggestions board! (With you, I mean. I'm staying here.) BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 26, 201312 yr Author Alright, but how would I go about putting in my own custom effect for that potion? I can make all the potions I want, but can't really be a poison without an effect! (Sorry for a lack of posting, but had to do this from a phone, so can't add my own code example...)
June 26, 201312 yr Alright, but how would I go about putting in my own custom effect for that potion? I can make all the potions I want, but can't really be a poison without an effect! (Sorry for a lack of posting, but had to do this from a phone, so can't add my own code example...) Just override performEffect(). BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 26, 201312 yr Author Something else came up and I'm not sure if the potion needs its own item. What I'm trying to do with them is have craftable recipies that apply them to weapons and food. I'll see what I can come up with, but suggestions are welcome!
June 26, 201312 yr Im using this code to add my custom icons... inventory.png is an edited version of original inventory... @Override public int getStatusIconIndex() { Minecraft.getMinecraft().renderEngine.bindTexture("mytextures/gui/inventory.png"); return super.getStatusIconIndex(); } And to select from these icons you use .setIconIndex(2, 0); .setIconIndex(1, 3); etc... http://r1306.hizliresim.com/1b/1/np1mm.png[/img]
June 26, 201312 yr Author Im using this code to add my custom icons... inventory.png is an edited version of original inventory... @Override public int getStatusIconIndex() { Minecraft.getMinecraft().renderEngine.bindTexture("mytextures/gui/inventory.png"); return super.getStatusIconIndex(); } And to select from these icons you use .setIconIndex(2, 0); .setIconIndex(1, 3); etc... Mind if I use this method? Couldn't think of a better way myself!
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