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Posted

Hello, I want to have random chance to get from item smelting a custom item.

Explanation: When I smelt a "Random Ingot" a want to get "Iron Ingot" or "Gold Ingot".

 

I think:

random - int between 1 - 3

if(par0Random == 1){FurnaceRecipes...}

 

Or no ?!

Check out my m2cAPI: http://pastebin.com/SJmjgdgK [WIP! If something doesnt work or you have a better resolution, write me a PM]

If you want to use my API please give me a Karma/Thank you

Sorry for some bad words ´cause I am not a walkin´ library!

There is a easier way to do it.

 

Just when the player place it inside of his inventory the item transmute randomly in a ingot. Just use for this the update function and a random. That should help^^

There is a easier way to do it.

 

Just when the player place it inside of his inventory the item transmute randomly in a ingot. Just use for this the update function and a random. That should help^^

And you tell which slot they put it in... how?

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

There is a easier way to do it.

 

Just when the player place it inside of his inventory the item transmute randomly in a ingot. Just use for this the update function and a random. That should help^^

And you tell which slot they put it in... how?

 

There is a method that returns the slot number that a certain item is in. But you could always go:

inventoryInstance.consumeInventoryItem(ModBase.RandomIngot.itemID);
inventoryInstance.addItemStackToInventory(new ItemStack(Item.ingotIron.itemID, 1));

 

Though that would only work for one. But I am working on a method that will find the slot it is in and such :D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

There is a easier way to do it.

 

Just when the player place it inside of his inventory the item transmute randomly in a ingot. Just use for this the update function and a random. That should help^^

And you tell which slot they put it in... how?

 

There is a method that returns the slot number that a certain item is in. But you could always go:

inventoryInstance.consumeInventoryItem(ModBase.RandomIngot.itemID);
inventoryInstance.addItemStackToInventory(new ItemStack(Item.ingotIron.itemID, 1));

 

Though that would only work for one. But I am working on a method that will find the slot it is in and such :D

What if they pull it out of the output and eject it into the world? Or put it into a different inventory? Or do something with it that another mod would define? No. You probably don't want to use an ICraftingHandler, which doesn't seem to be called until you pick up the item (or maybe you do, I don't know.) Unfortunately there does not seem to be much of an alternative. There should be a GameRegistry overloaded function for this, similar to addRecipe(IRecipe) but for furnaces. To the Suggestions board!

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

There is a easier way to do it.

 

Just when the player place it inside of his inventory the item transmute randomly in a ingot. Just use for this the update function and a random. That should help^^

And you tell which slot they put it in... how?

 

There is a method that returns the slot number that a certain item is in. But you could always go:

inventoryInstance.consumeInventoryItem(ModBase.RandomIngot.itemID);
inventoryInstance.addItemStackToInventory(new ItemStack(Item.ingotIron.itemID, 1));

 

Though that would only work for one. But I am working on a method that will find the slot it is in and such :D

What if they pull it out of the output and eject it into the world? Or put it into a different inventory? Or do something with it that another mod would define? No. You probably don't want to use an ICraftingHandler, which doesn't seem to be called until you pick up the item (or maybe you do, I don't know.) Unfortunately there does not seem to be much of an alternative. There should be a GameRegistry overloaded function for this, similar to addRecipe(IRecipe) but for furnaces. To the Suggestions board!

 

I agree. But I am still working on a workaround for the time being. Its fun! :D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Well I just found that method I wanted.

inventoryInstance.getInventorySlotContainItem(ModBase.ItemWanted.itemID);

 

that returns the slot number for the item that contains it.

 

Will do more work later, i have to go for now.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

I like the idea for that, and i actually planned on using that for one of my machines in the future but if there is a problem then i would like to know about it :). But what i was planning on doing was in the smeltItem() void in the tile entity where it added one to the itemstack in slot 2, i was going to put a random int there and if(randint == soandso){smelt}. If that didnt or doesnt worked, then im stumped xD

  • Author

So... I need to create a onworldtick or what name it have  ;)

and insert into him this:

inventoryInstance.consumeInventoryItem(inputitem.itemID);

inventoryInstance.addItemStackToInventory(new ItemStack(outputitem1.itemID, 1));

and I have two questions:

1) How I can create a variable par0Random with random number between 1 and 8 ? I tried int par0Random = Random(); but that doesnt work.

2) How I can check the inputitem only in one slot ?

Thanks

Check out my m2cAPI: http://pastebin.com/SJmjgdgK [WIP! If something doesnt work or you have a better resolution, write me a PM]

If you want to use my API please give me a Karma/Thank you

Sorry for some bad words ´cause I am not a walkin´ library!

  • Author

EEE  ;)

So, the code should be:

 

 

public static void randOutput(Item par1Item, Item[] par2ItemArray){

Random rand = new Random();

rand.nextInt(10);

int slot = 2;

for(int i = 0;i < 10;i++)

{if(rand == i){

inventoryInstance.consumeInventoryItem(par1Item.itemID);

inventoryInstance.addItemStackToInventory(new ItemStack(par2ItemArray.itemID, slot));

}}}

 

 

//EDIT

Are you sure the inventoryInstance exist ?

Where I need to paste the code ?

Check out my m2cAPI: http://pastebin.com/SJmjgdgK [WIP! If something doesnt work or you have a better resolution, write me a PM]

If you want to use my API please give me a Karma/Thank you

Sorry for some bad words ´cause I am not a walkin´ library!

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