Posted June 26, 201312 yr So, I have a problem with my TitleEntityRenderer class for my custom block. Here is the src; package com.regablith.trashcan; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import java.io.IOException; import java.io.InputStream; public class TileEntityTrashcanRenderer extends TileEntitySpecialRenderer{ public TileEntityTrashcanRenderer(){ } public void renderAModelAt(TileEntityTrashcan par1TileEntity, double par2, double par4, double par6, float par8TileEntityTrashcan tile, double d, double d1, double d2, float f) { int rotation = 0; if(tile.worldObj != null) { rotation = tile.getBlockMetadata(); } bindTextureByName("trashCanBlock.png"); //texture GL11.glPushMatrix(); GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.5F, (float)d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); GL11.glRotatef(rotation*90, 0.0F, 1.0F, 0.0F); model.renderAll(); GL11.glPopMatrix(); //end } private ModelTrashcan model; public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderAModelAt((TileEntityTrashcan)par1TileEntity, par2, par4, par6, par8); //par2, par4, par6, par8, par6, par6, par8 } }
June 26, 201312 yr Could you describe the problem a bit more, and add the code for your model? http://jacobschwartz.net/
June 26, 201312 yr Author Could you describe the problem a bit more, and add the code for your model? Haha, oops! The error is the "float par8TileEntityTrashcan tile' Here is the ModelTrashcan.java package com.regablith.trashcan; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class ModelTrashcan extends ModelBase { //fields ModelRenderer body; ModelRenderer lidtop; ModelRenderer bottom; ModelRenderer lidbottom; public ModelTrashcan() { textureWidth = 64; textureHeight = 32; body = new ModelRenderer(this, 0, 0); body.addBox(0F, 0F, 0F, 10, 10, 10); body.setRotationPoint(-5F, 13F, -5F); body.setTextureSize(64, 32); body.mirror = true; setRotation(body, 0F, 0F, 0F); lidtop = new ModelRenderer(this, 0, 0); lidtop.addBox(0F, 0F, 0F, 10, 1, 10); lidtop.setRotationPoint(-5F, 11F, -5F); lidtop.setTextureSize(64, 32); lidtop.mirror = true; setRotation(lidtop, 0F, 0F, 0F); bottom = new ModelRenderer(this, 0, 0); bottom.addBox(0F, 0F, 0F, 8, 1, ; bottom.setRotationPoint(-4F, 23F, -4F); bottom.setTextureSize(64, 32); bottom.mirror = true; setRotation(bottom, 0F, 0F, 0F); lidbottom = new ModelRenderer(this, 0, 0); lidbottom.addBox(0F, 0F, 0F, 12, 1, 12); lidbottom.setRotationPoint(-6F, 12F, -6F); lidbottom.setTextureSize(64, 32); lidbottom.mirror = true; setRotation(lidbottom, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); //setRotationAngles(f, f1, f2, f3, f4, f5); body.render(f5); lidtop.render(f5); bottom.render(f5); lidbottom.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /**Added for extra*/ public void renderAll() { } /** public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); } */ }
June 27, 201312 yr Could you describe the problem a bit more, and add the code for your model? Haha, oops! The error is the "float par8TileEntityTrashcan tile' Here is the ModelTrashcan.java package com.regablith.trashcan; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class ModelTrashcan extends ModelBase { //fields ModelRenderer body; ModelRenderer lidtop; ModelRenderer bottom; ModelRenderer lidbottom; public ModelTrashcan() { textureWidth = 64; textureHeight = 32; body = new ModelRenderer(this, 0, 0); body.addBox(0F, 0F, 0F, 10, 10, 10); body.setRotationPoint(-5F, 13F, -5F); body.setTextureSize(64, 32); body.mirror = true; setRotation(body, 0F, 0F, 0F); lidtop = new ModelRenderer(this, 0, 0); lidtop.addBox(0F, 0F, 0F, 10, 1, 10); lidtop.setRotationPoint(-5F, 11F, -5F); lidtop.setTextureSize(64, 32); lidtop.mirror = true; setRotation(lidtop, 0F, 0F, 0F); bottom = new ModelRenderer(this, 0, 0); bottom.addBox(0F, 0F, 0F, 8, 1, ; bottom.setRotationPoint(-4F, 23F, -4F); bottom.setTextureSize(64, 32); bottom.mirror = true; setRotation(bottom, 0F, 0F, 0F); lidbottom = new ModelRenderer(this, 0, 0); lidbottom.addBox(0F, 0F, 0F, 12, 1, 12); lidbottom.setRotationPoint(-6F, 12F, -6F); lidbottom.setTextureSize(64, 32); lidbottom.mirror = true; setRotation(lidbottom, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); //setRotationAngles(f, f1, f2, f3, f4, f5); body.render(f5); lidtop.render(f5); bottom.render(f5); lidbottom.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /**Added for extra*/ public void renderAll() { } /** public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); } */ } Your problem is that the method(renderAll) that you call in your render class is empty. Instead you need to call the models render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) method. Note that the entity object that you pass in, has to be the entity object that you are trying to render, and the last parameter(f5) is the scale of the object. In your case, these seems to be the only important parameters, so you should replace: model.renderAll(); in TileEntityTrashcanRenderer with: model.render(par1TileEntity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); Try to change the last parameter to some other values, to adjust the scale to what you need http://jacobschwartz.net/
June 27, 201312 yr Author Could you describe the problem a bit more, and add the code for your model? Haha, oops! The error is the "float par8TileEntityTrashcan tile' Here is the ModelTrashcan.java package com.regablith.trashcan; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class ModelTrashcan extends ModelBase { //fields ModelRenderer body; ModelRenderer lidtop; ModelRenderer bottom; ModelRenderer lidbottom; public ModelTrashcan() { textureWidth = 64; textureHeight = 32; body = new ModelRenderer(this, 0, 0); body.addBox(0F, 0F, 0F, 10, 10, 10); body.setRotationPoint(-5F, 13F, -5F); body.setTextureSize(64, 32); body.mirror = true; setRotation(body, 0F, 0F, 0F); lidtop = new ModelRenderer(this, 0, 0); lidtop.addBox(0F, 0F, 0F, 10, 1, 10); lidtop.setRotationPoint(-5F, 11F, -5F); lidtop.setTextureSize(64, 32); lidtop.mirror = true; setRotation(lidtop, 0F, 0F, 0F); bottom = new ModelRenderer(this, 0, 0); bottom.addBox(0F, 0F, 0F, 8, 1, ; bottom.setRotationPoint(-4F, 23F, -4F); bottom.setTextureSize(64, 32); bottom.mirror = true; setRotation(bottom, 0F, 0F, 0F); lidbottom = new ModelRenderer(this, 0, 0); lidbottom.addBox(0F, 0F, 0F, 12, 1, 12); lidbottom.setRotationPoint(-6F, 12F, -6F); lidbottom.setTextureSize(64, 32); lidbottom.mirror = true; setRotation(lidbottom, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); //setRotationAngles(f, f1, f2, f3, f4, f5); body.render(f5); lidtop.render(f5); bottom.render(f5); lidbottom.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } /**Added for extra*/ public void renderAll() { } /** public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, null); } */ } Your problem is that the method(renderAll) that you call in your render class is empty. Instead you need to call the models render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) method. Note that the entity object that you pass in, has to be the entity object that you are trying to render, and the last parameter(f5) is the scale of the object. In your case, these seems to be the only important parameters, so you should replace: model.renderAll(); in TileEntityTrashcanRenderer with: model.render(par1TileEntity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); Try to change the last parameter to some other values, to adjust the scale to what you need Still wont work package com.regablith.trashcan; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import java.io.IOException; import java.io.InputStream; public class TileEntityTrashcanRenderer extends TileEntitySpecialRenderer{ public TileEntityTrashcanRenderer(){ model = new ModelTrashcan(); } public void renderAModelAt(TileEntityTrashcan par1TileEntity, double par2, double par4, double par6, float par8TileEntityTrashcan tile, double d, double d1, double d2, float f) { int rotation = 0; if(tile.worldObj != null) { rotation = tile.getBlockMetadata(); } bindTextureByName("trashCanBlock.png"); //texture GL11.glPushMatrix(); GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.5F, (float)d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); GL11.glRotatef(rotation*90, 0.0F, 1.0F, 0.0F); model.render(par1TileEntity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); GL11.glPopMatrix(); //end } private ModelTrashcan model; public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderAModelAt((TileEntityTrashcan)par1TileEntity, par2, par4, par6, par8); //par2, par4, par6, par8, par6, par6, par8 } }
June 27, 201312 yr Try using this method for loading you texture instead: this.loadTexture("PATH_TO_TEXTURE/trashCanBlock.png"); replace the PATH_TO_TEXTURE with the path to your texture starting from the minecraft directory in your src folder. example, if you texture file is in a folder(inside the minecraft folder) called mods/modname/textures/trashCanBlock.png the code would be: this.loadTexture("/mods/modname/textures/trashCanBlock.png"); http://jacobschwartz.net/
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