Posted December 5, 20204 yr Hi, I'm trying to do something asynchronous in my mod, but it didn't work, because is asynchronous. This thing is solved in Bukkit using Bukkit scheduler. Is there any way to get something like that? Or is there any way to do asynchronous thing without errors with successfull? Thanks for all replays.
December 5, 20204 yr Author 3 minutes ago, diesieben07 said: You have now made three topics about 1.8.9, in two of which you stopped mentioning the version after having your first post locked. Then you made a 1.12.2 post, which was also locked. Now you have repeated this 1.12.2 post, simply stating you have updated to 1.16.4. Provide evidence you have updated. It's ok?
December 5, 20204 yr Author On PlayerJoinWorldEvent I start a timer. If the count increase above 1 second. public static void init(EntityPlayer p) { new Timer().schedule(new TimerTask() { @Override public void run() { if(count == 100) { AngleGlide.glide(p, 0f, 0f, 5000, 10); } ++count; } }, 5000, 10); } The AngleGlide move with player's head location, but because Timer is asynchronous, it it did nothing.
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