[1.16.4] TileEntity not syncing with client if values aren't changing
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I'm playing minecraft with a modpack I made myself, and for some reason, it's making my singleplayer worlds act as a multiplayer server. I randomly start lagging as if I have a bad connection to a server, and when I try to quit and save the world, I get stuck in an eternal "Saving World" screen, forcing me to close the game through Task Manager. All the articles I've seen online point to OptFine as the culprit, but I'm using embeddium instead. I even tried disabling it to see if it was the issue, but nothing changed. I'm not sure what to provide for anyone trying to help me, so here are my logs and modlist. Debug Log: https://gist.github.com/Juaum12412/a452d00019115c5be203649652c1a7ac Latest Log: https://gist.github.com/Juaum12412/8f77311dbd61c1b1c91917fa82e14130 Modlist: https://gist.github.com/Juaum12412/7f7c58e3ac14a5ba3fe3602b33912bf8 If you need anything else just tell me. Mc 1.20.1 Forge 47.3.29 8gb of ram (I can give the game up to 12 gbs)
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I'd like to retexture the early loading screen used by Forge but I can't seem to find a way to texture them at all, at least in recent versions of Minecraft and Forge. I'm mainly looking to change the background color and Mojang logo, maybe change or remove the Forge animation at the bottom as well.
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Hello! I'm developing a mod that will add abilities that players can use at will. I am currently trying to get hand animations in first person view, such as casting spells or charging energy, but I am running into a roadblock. I've looked for resources to help me but I haven't found any working ones yet, does anyone know how to implement this? Thank you!
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Hey All, I have a unique issue with a modpack I'm playing: I know Forge usually combines all tags that have the same name across the mods for recipes. Unfortunately, a mod I'm playing with didn't follow this logic based on a typo. I have like 5 forms of steel ingots, but one of the mods accidentally has zombie_extreme:ignotsteel instead of something that I figure forge would catch like zombie_extreme:ingotsteel or something. I want to know how to either: - Forcibly add zombie_extreme:ignotsteel to the list of steel ingots that forge recognizes as the same recipe ingredient. If this is doable, I just need to know where in the files this list is and I can add it. - Forcibly change the name of zombie_extreme:ignotsteel to something more obvious and spelled properly so Forge can automatically combine them. Let me know if this is possible and/or if I need to supply more information. Thank you
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