Jump to content

[Help needed] Struggling defining an uncompiled gradle project as a dependency


InfinityRaider

Recommended Posts

I'm experiencing some issues with a multi-project Minecraft mod. I have a library mod, let's call it libmod (which is a gradle project in /root/lib/libmod), and an actual mod appmod (which is also a gradle project in /root).

I have tried two options, A and B, in option A, the project is configured as a multi-project, however I can get FML to load libmod in this case. In the second case, the project is not defined as a multi-project, and the sourceSets are defined manually, but here the dependency is not regocnized in my IDE (Idea).

 

OPTION A:

I have a settings.gradle set up as such:

rootProject.name = 'appmod'
include 'lib/libmod'

 

I tried setting up my build.gradle as I would have in the pre 1.12 era, defining libmod project as a dependency, and pointing to tis sourcesets as shown below, the runClient and runServer tasks will not work, because for some reason both sourceSets.main and project(":lib/libmod") point to the same sourceset (which is sourceSets.main). With this configuration, the dependency is loaded correctly though, and I can reference classes in my libmod without problem.

minecraft {
 mappings channel: "${config.mapping_channel}", version: "${config.mapping_version}"
    runs {
        client {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
            property 'forge.logging.console.level', 'debug'
            mods {
                appmod {
                    source sourceSets.main
                }
                libmod {
                    source project(":lib/libmod").sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
            property 'forge.logging.console.level', 'debug'
            mods {
                appmod {
                    source sourceSets.main
                }
                libmod {
                    source project(":lib/libmod").sourceSets.main
                }
            }
        }
    }
}

dependencies {
    minecraft "net.minecraftforge:forge:${config.version_minecraft}-${config.version_forge}"

    compile project(":lib/libmod")
}

 

OPTION B:

As an alternative approach, I tried defining libmod's sourcesets manually, but here I had to remove the 'include libmod' statement from settings.gradle as Idea was complaining about duplicate sources.

The problem here however, is that in Idea, libmod is no longer recognized as a dependency, giving compile errors whenever I reference a libmod class.

sourceSets {
    libmod {
        compileClasspath += sourceSets.main.output
        runtimeClasspath += sourceSets.main.output

        java {
            srcDir "lib/libmod/src/main/java"
        }
        resources {
            srcDir "lib/libmod/src/main/resources"
        }
    }
}

configurations {
    libmodCompile.extendsFrom(compile)
    libmodCompileOnly.extendsFrom(compileOnly)
    libmodRuntimeOnly.extendsFrom(runtimeOnly)
}

minecraft {
 mappings channel: "${config.mapping_channel}", version: "${config.mapping_version}"
    runs {
        client {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
            property 'forge.logging.console.level', 'debug'
            mods {
                appmod {
                    source sourceSets.main
                }
                libmod {
                    source sourceSets.libmod
                }
            }
        }

        server {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
            property 'forge.logging.console.level', 'debug'
            mods {
                appmod {
                    source sourceSets.main
                }
                libmod {
                    source sourceSets.libmod
                }
            }
        }
    }
}

repositories {
    flatDir {
        dirs 'lib'
    }
}

dependencies {
    minecraft "net.minecraftforge:forge:${config.version_minecraft}-${config.version_forge}"

    compile "libmod_group:libmod:libmod_version"
}

 

 

Thus to TLDR my question, in case of a Gradle multi-project, how does one correctly reference the sourceSets of a subproject? Or alternatively, when explicitly defining the sourceSets (not configured as multi-project), how does one then correctly define the dependency to the subproject (the former being my preferred approach)?

 

Thanks in advance

Edited by InfinityRaider
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm opening the forge 1.8.9 installer properly I click install with the client option selected, it says it installs properly but when I go into my files and also when I go into the minecraft launcher, it's just not there.  JVM info: Oracle Corporation - 1.8.0_431 - 25.431-b10 java.net.preferIPv4Stack=true Found java version 1.8.0_431 Considering minecraft client jar Considering library net.minecraftforge:forge:1.8.9-11.15.1.2318-1.8.9: Not Downloading {Wrong Side} Considering library net.minecraft:launchwrapper:1.12: Not Downloading {Wrong Side} Considering library org.ow2.asm:asm-all:5.0.3: Not Downloading {Wrong Side} Considering library jline:jline:2.13: Not Downloading {Wrong Side} Considering library com.typesafe.akka:akka-actor_2.11:2.3.3 Considering library com.typesafe:config:1.2.1 Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0 Considering library org.scala-lang:scala-compiler:2.11.1 Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2 Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2 Considering library org.scala-lang:scala-library:2.11.1 Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1 Considering library org.scala-lang:scala-reflect:2.11.1 Considering library org.scala-lang:scala-swing_2.11:1.0.1 Considering library org.scala-lang:scala-xml_2.11:1.0.2 Considering library lzma:lzma:0.0.1: Not Downloading {Wrong Side} Considering library net.sf.jopt-simple:jopt-simple:4.6: Not Downloading {Wrong Side} Considering library java3d:vecmath:1.5.2 Considering library net.sf.trove4j:trove4j:3.0.3 Extracting: /forge-1.8.9-11.15.1.2318-1.8.9-universal.jar To: C:\Users\Ian\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.2318-1.8.9\forge-1.8.9-11.15.1.2318-1.8.9.jar That's the installer log and I have no idea if anything is wrong.
    • https://mclo.gs/NQ786zI   I don’t understand what I need to do.
    • I am wanting to give the armour in my mod special properties, but I have no idea how to do so.   For the first armour set I want it to be the case that when the full set is worn it has the properties of a carved pumpkin, making it so you won't aggravate endermen when you look at them.    The second, and presumably harder property is that for the second set I would like it to be the case that when the full set is worn, you can walk over the void without falling. (I was considering using the levitation to accomplish this but I wanted to check beforehand).   Would both of these specialities be achievable for each armour set and how exactly would they both be done? Help would be much appreciated. 
    • I finally got my Forge server up and running thanks to the help of the people on this forum and played fine for a day. Now since I started playing today, the server runs for 20-30 minutes then freezes and kicks everyone out but stays up and running but won't let anyone connect. Here is the latest debug log and crashlog from the server. Thank you for reading & helping   https://gist.github.com/Dwolfwoood/d0410e581c86772694f1d8007431c409   https://gist.github.com/Dwolfwoood/b5d521fd071dbfcc816949924757fef9
    • I got the infamous crash log that you get when you have a mod or multiple mods that are incompatible with the version being used. however.. I have no idea which ones are wrong. I was hoping the forums could help me figure it out. does the crsh report tell me and im just dumb?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.