java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display
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By scientistknight1 · Posted
It looks like the configuration is server-side? "Fully configurable settings for the movement logic. (Configs are serverside)" -
By TileEntity · Posted
This is a MacOs related issue: https://bugs.mojang.com/browse/MC-118506 Download this lib: https://libraries.minecraft.net/ca/weblite/java-objc-bridge/1.0.0/java-objc-bridge-1.0.0.jar and put it into ~/Library/Application Support/minecraft/libraries/ca/weblite/java-objc-bridge/1.0.0 -
By yungyjunger · Posted
I use Bisect-Hosting, and I host a relatively modded server. There is a mod I desperately want to have in a server. https://www.curseforge.com/minecraft/mc-mods/minehoplite This is MineHop. It's a mod that replicates the movement capabilities seen in Source Engine games, such as Half-Life, and such. https://youtu.be/SbtLo7VbOvk - A video explaining the mod, if anyone is interested. It is a clientside mod, meaning whoever is using it can change anything about the mod that they want, with no restrictions, even when they join a server with the same mod. They can change it to where they can go infinitely fast, or do some other overpowered thing. I don't want that to happen. So I just want to know if there is some way to force the SERVER'S configuration file, onto whoever is joining. I'm not very savvy with all this modding stuff. There are two config files: minehop-common.txt, and minehop.txt I don't really know much about how each are different. I just know what the commands relating to acceleration and stuff mean. -
Ok so: Two things to note: It got stuck due to my dimension type. It was previously the same as the overworld dimension tpye but after changing it , it didn't freeze during spawn generation. ALSO, APPARENTLY, the way I'm doing things, the game can't have two extremely-rich dimensions or it will make the new chunk generation be veeery VEEERY slow. I'm doing the dimension file genreation all in the data generation step now, so it's all good. Mostly. If anybody has any tips regarding how can i more efficently generate a biome-rich dimension, im all ears.
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