TyrellPlayz Posted December 9, 2020 Posted December 9, 2020 (edited) I'm trying to create a waterwheel for my mod and currently have this placement model for testing but its not showing correctly in game. How do I fix this? The github for the mod: https://github.com/TyrellPlayz/BigIndustries Waterwheel.java: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/java/com/tyrellplayz/big_industries/block/WaterwheelBlock.java Waterwheel blockstate: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/blockstates/waterwheel.json Waterwheel model: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/models/block/waterwheel.json Waterwheel OBJ: https://github.com/TyrellPlayz/BigIndustries/blob/1.16-dev/src/main/resources/assets/big_industries/models/block/mesh/waterwheel.obj (I know there are no textures yet and that's fine, they will be added later) The model (Created with Blockbench): What it looks like in game: Edited December 9, 2020 by TyrellPlayz Quote
TheGreyGhost Posted December 9, 2020 Posted December 9, 2020 Howdy You might find this tutorial project useful, it has two working examples of obj models wavefront obj model for a TileEntity Renderer: https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe21_tileentityrenderer wavefront obj for an entity (boomerang): https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe81_entity_projectile -TGG Quote
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