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Help with rendering Item as a Block in hand and from first person view.


Chibill

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I have made a costum render for my item so it looks like a block when its held but I can't get in the right place and it only works right in third person mode. Any help?

 

Render code!

 

 

package chibill.AdditionalCrafting.Renders;

 

import org.lwjgl.opengl.GL11;

 

import chibill.AdditionalCrafting.Models.Spawner_Model;

import net.minecraft.client.Minecraft;

import net.minecraft.entity.Entity;

import net.minecraft.item.ItemStack;

import net.minecraftforge.client.ForgeHooksClient;

import net.minecraftforge.client.IItemRenderer;

 

public class Spawner_Render implements IItemRenderer {

 

protected static Spawner_Model model;

public Spawner_Render(){

model = new Spawner_Model();

}

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

switch(type){

case EQUIPPED:

return true;

default:

return false;

}

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

// TODO Auto-generated method stub

return false;

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

switch(type){

case EQUIPPED:{

GL11.glPushMatrix();

GL11.glTranslatef(0.2F, 0.2F, -0.1F);

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/AC/Models/Spawner.png");

model.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0635F);

GL11.glPopMatrix();

 

}

 

default:

break;

}

}

 

}

 

 

 

Model

 

package chibill.AdditionalCrafting.Models;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

 

 

public class Spawner_Model extends ModelBase

{

  //fields

    ModelRenderer Spawner;

 

  public Spawner_Model()

  {

    textureWidth = 32;

    textureHeight = 32;

   

      Spawner = new ModelRenderer(this, 0, 0);

      Spawner.addBox(0F, 0F, 0F, 7,7 , 7);

      Spawner.setRotationPoint(0F, 0F, 0F);

      Spawner.setTextureSize(32, 32);

      Spawner.mirror = true;

      setRotation(Spawner, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    Spawner.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z+1F;

  }

 

 

}

 

 

 

Seting the item to use this render.

 

MinecraftForgeClient.registerItemRenderer(CreeperSpawner.itemID,(IItemRenderer) new Spawner_Render());

 

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