Jump to content

Severe performance drop with Forge 35.1.4/13


HoldYourWaffle

Recommended Posts

When I install the current latest (35.1.13) or recommended (35.1.4) version of Forge 1.16.4, my FPS drops from an average of ~150 to ~40, with regular drops below 30.

This is without any mods or resource packs.

 

Disabling "forgeLightPipelineEnabled" helped a little, the average rose to ~50 with regular spikes above 100, but the regular drops below 30 persisted.

Disabling "forgeCloudsEnabled" made the problem worse (as expected I presume).

Enabling "alwaysSetupTerrainOffThread" made the problem significantly worse, with an average of ~30.

Increasing memory allocation for Minecraft did not help (5GB).

 

Specs:

Intel Core i7-9750H

NVIDIA Quadro P2000

 

The log doesn't look too interesting, but here it is just in case :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yeah, Minecraft.getInstance().player only works on the client side. Is there a way to get the player from the NetworkEvent.Context?
    • I have tried multimc, prism, and curseforge. They all crash without creating any logs.
    • I play with friends a server with mods, funny enough im the only one getting the error. Link to the crash error:https://pastebin.com/Qgn57EXZ
    • I have a keybind where you spit like a llama. On singleplayer both the entity and particle spawn and it's sound is played (https://youtu.be/bpxnFDuWw_I). But on a server only the entity is spawned and nothing else (https://youtu.be/veVQ4zSqnIA), no particles nor sound. Upon starting the server I have noticed this error in the window (https://postimg.cc/K3KDCpMY), don't know if it's relevant. The server works fine but when I want to spit the following pops up in the serverlog '''Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER''' (https://postimg.cc/LqTDP1Sm). I have prepared the following code of the Server-to-Client packet class which I have made to spawn mentioned particles and sounds. package mett.palemannie.tabakmod.networking.packets; import net.minecraft.client.Minecraft; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class SpuckEffektS2CPacket { public SpuckEffektS2CPacket(){ } public SpuckEffektS2CPacket(FriendlyByteBuf buf){ } public void toBytes(FriendlyByteBuf buf){ } public boolean handle(Supplier<NetworkEvent.Context> supplier){ NetworkEvent.Context context = supplier.get(); context.enqueueWork(()-> { Player player = Minecraft.getInstance().player; //Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER Level level = Minecraft.getInstance().level; RandomSource rdm = RandomSource.create(); float r = rdm.nextInt(80, 120) / 100f; player.playSound(SoundEvents.LLAMA_SPIT, 1f, r); Vec3 MausPos = player.getEyePosition(); Vec3 SchauWinkel = player.getLookAngle(); level.addParticle(ParticleTypes.SPIT, true, MausPos.x, MausPos.y, MausPos.z, SchauWinkel.x/4, SchauWinkel.y/4, SchauWinkel.z/4); }); return true; } } Is there an alternative to Minecraft.getInstance().player;? dumb question. I have looked at other mods (MrCrayfish's Gun Mod, Ars Noveau, Apotheosis) on how they handle such server-to-client sound and particles but I haven't got any wiser.    
    • i keep getting error on minecraft when im trying to play modpack. When i go to logs folder i got this. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.