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can't get collisions to work with custom model.


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Use setBlockBoundsBasedOnState(IBlockAccess par1, int i, int j, int k){} with several setBlockBounds(minX, minY, minZ, maxX, maxY, maxZ) inside to change the bounding box by the direction of your cabel.

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@Naitenne he already uses it

@endershadow when you say "it pushes you out", you mean you don't immediately collide with it? as in you're able to walk into it first then it pushes you out? if that's the case, it could be an unsynced server and client thing. i'm pretty sleepy right now so i'm not really reading your code thoroughly i'm afraid. if it's not a server client thing, i'll read it again tomorrow and see if i can find something

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