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Posted

I would like to use some of the models from one of my mods as the base for another mod. I know that you can specify the location of existing resources in the build.gradle. Is there a way to add a mod dependency as one of those existing resource locations? I would assume you would do that in the data section of the build.gradle?

Edited by Tikaji

Use the latest version of forge for 1.16.4. You can add an argument called --existing-mod in which you specify the modid of the resources you would like to grab from. This is only for generating the data however. If you want to use the models directly, your mod would be a hard dependency on the other mod.

  • Author

That worked great! Is there a place where I can learn about all of these different tags and stuff for ForgeGradle? I seem to be getting to a point where I need to understand how it works better.

6 minutes ago, Tikaji said:

That worked great! Is there a place where I can learn about all of these different tags and stuff for ForgeGradle? I seem to be getting to a point where I need to understand how it works better.

ForgeGradle 3ย is not really documented in a lot of places. Many of the methods are passed by word-of-mouth and the rest is just plain old Gradle. The only reason I was aware of --existing-mod because I remember when that issue first happened when Forge decided to make TagsProvider rely on it. From there, I paid attention to the PR pup put out on fixing it and waited for it to be merged. Best I can say is ask many questions and pay attention to PRs.

  • Tikaji changed the title to [1.16] Adding another mod as existing resource location [SOLVED]

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