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Posted (edited)

Hi,

I'm planning to make a mod in 1.15.2 so i've followed a tutorial to know how to make a tileEntity with a functional GUI, it worked but somehow it stopped and after copy/paste all the code and adapting it, it still don't work.

Here is the GitHub repo :https://github.com/RelativeCommand/chemistrymod/tree/main/OneDrive/Documents/MinecraftModding/ChemistryMod

I've noticed that the name i've set for the gui isn't rendering too so maybe it's something from the class where i've set this ?

I really don't know what to do right know after "rewriting" the all thing.

Here is a pic of the problem

image.png.a4c46fddbffaccc3dafa5461b2daf3f3.png

Thanks

Edited by RelativeCommand
Posted

Wow, i've just seen your message thank you !

I fixed the "Inventory" and the name that were missing for the GUI and now slots are aligned with the GUI yaay.

but i can't figure out how to draw my hotbar ^^'

private void drawHotbar(int startPlayerInvX, int slotSizePlus2, int hotbarY, final IItemHandler playerInventoryHandler){
        //hotbar
        //int hotbarY = 170;
        for(int collumn = 0; collumn < 9 ; ++collumn){
            addSlot(playerInventoryHandler, collumn, startPlayerInvX + (collumn* slotSizePlus2), hotbarY);
        }

    }

Here is what i tried in my "container" class with playerInventoryHandler = new InvWrapper(playerInventory) but still it doesn't work

Could you please explain me what's wrong ? 

Thanks 

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