Posted December 23, 20204 yr I am making a client-side mod, that can rotate users head ( principe like aimbot, but I am creating a map ). I use onPlayerTick to set rotation and pitch, but it's looks awfull, because it "has only 20 fps" What's a faster way to make something? (Minecraft 1.15.2)
December 23, 20204 yr Author I am calculating the angle ( trigonometrically ) using coordinates of an entity. By the way, is it possible to do something like "palyer.lookAtEntity(entity)"? That would be faster and less performance-heavy than using square root as I do
December 23, 20204 yr Author Oh, thank you!!! I already have tried renderTickEvent, but forgot to set Phase to start ;_; Will test it in some minutes
December 23, 20204 yr Author Okaay, it looks better, but still not smooth enough, looks like it's around 25 updates per second, though my FPS-Meter shows I have 60/70 FPS I used public void onPlayerTick(TickEvent.RenderTickEvent event) { if (event.phase == TickEvent.Phase.START) { //... I guess, either "onPlayerTick" is wrong... 😕
December 23, 20204 yr Author in the method I am testing if player is available and then I call another procedure "aim", and in that I am setting the pitch and rotation
December 23, 20204 yr Author public void onPlayerTick(TickEvent.RenderTickEvent event) { if (event.phase == TickEvent.Phase.START) { if (Minecraft.getInstance().player == null) return; PlayerEntity player = Minecraft.getInstance().player; execute ( player ); } } public void execute() { //set rotation of player } Can't post more because I'm on phone right now.
December 25, 20204 yr Author @SubscribeEvent public void aim (TickEvent.RenderTickEvent event) { if (event.phase == TickEvent.Phase.START) { if ( Minecraft.getInstance().player == null ) return; PlayerEntity entity = (PlayerEntity) Minecraft.getInstance().player; IWorld world = (IWorld) entity.world; boolean aiming = PlaceModVariables.WorldVariables.get(world).aiming; if ( aiming ) { double d = PlaceModVariables.WorldVariables.get(world).aim_distance; { List<Entity> _entfound = world .getEntitiesWithinAABB(Entity.class, new AxisAlignedBB((entity.getPosX()) - (d / 2d), (entity.getPosY()) - (d / 2d), (entity.getPosZ()) - (d / 2d), (entity.getPosX()) + (d / 2d), (entity.getPosY()) + (d / 2d), (entity.getPosZ()) + (d / 2d)), null) .stream().sorted(new Object() { Comparator<Entity> compareDistOf(double _x, double _y, double _z) { return Comparator.comparing((Function<Entity, Double>) (_entcnd -> _entcnd.getDistanceSq(_x, _y, _z))); } }.compareDistOf((entity.getPosX()), (entity.getPosY()), (entity.getPosZ()))).collect(Collectors.toList()); for (Entity entityiterator : _entfound) { if ((entityiterator != entity) && (entityiterator.getDisplayName().getString().equals( PlaceModVariables.WorldVariables.get(world).aim ) ) ) { double dX = (double) ((entity.getPosX()) - (entityiterator.getPosX())); double dY = (double) ((entity.getPosY() + entity.getHeight()) - (entityiterator.getPosY() + ((entityiterator.getHeight()) / 2 ))); double dZ = (double) ((entity.getPosZ()) - (entityiterator.getPosZ())); float yaw = (float) (Math.toDegrees((Math.atan2(dZ, dX))) + 90); float pitch = (float) ( 263 - (Math.toDegrees((Math.atan2(Math.sqrt(dZ * dZ + dX * dX), dY) + Math.PI )))); entity.rotationYaw = yaw; entity.rotationPitch = pitch; break; } } } } } } This code was partially generated by MCreator ( it's a Scratch-like programm to make mods for minecraft )
December 25, 20204 yr Author Thank you for your advice, but after going through it, did not have any idea, how to use it ( as mentioned earlier, I was never programming before and was always using MCreator ) private void cursorPosCallback(long handle, double xpos, double ypos) { if (handle == Minecraft.getInstance().getMainWindow().getHandle()) { if (this.ignoreFirstMove) { this.mouseX = xpos; this.mouseY = ypos; this.ignoreFirstMove = false; } IGuiEventListener iguieventlistener = this.minecraft.currentScreen; if (iguieventlistener != null && this.minecraft.loadingGui == null) { double d0 = xpos * (double)this.minecraft.getMainWindow().getScaledWidth() / (double)this.minecraft.getMainWindow().getWidth(); double d1 = ypos * (double)this.minecraft.getMainWindow().getScaledHeight() / (double)this.minecraft.getMainWindow().getHeight(); Screen.wrapScreenError(() -> { iguieventlistener.mouseMoved(d0, d1); }, "mouseMoved event handler", iguieventlistener.getClass().getCanonicalName()); if (this.activeButton != -1 && this.eventTime > 0.0D) { double d2 = (xpos - this.mouseX) * (double)this.minecraft.getMainWindow().getScaledWidth() / (double)this.minecraft.getMainWindow().getWidth(); double d3 = (ypos - this.mouseY) * (double)this.minecraft.getMainWindow().getScaledHeight() / (double)this.minecraft.getMainWindow().getHeight(); Screen.wrapScreenError(() -> { if (net.minecraftforge.client.ForgeHooksClient.onGuiMouseDragPre(this.minecraft.currentScreen, d0, d1, this.activeButton, d2, d3)) return; if (iguieventlistener.mouseDragged(d0, d1, this.activeButton, d2, d3)) return; net.minecraftforge.client.ForgeHooksClient.onGuiMouseDragPost(this.minecraft.currentScreen, d0, d1, this.activeButton, d2, d3); }, "mouseDragged event handler", iguieventlistener.getClass().getCanonicalName()); } } this.minecraft.getProfiler().startSection("mouse"); if (this.isMouseGrabbed() && this.minecraft.isGameFocused()) { this.xVelocity += xpos - this.mouseX; this.yVelocity += ypos - this.mouseY; } this.updatePlayerLook(); this.mouseX = xpos; this.mouseY = ypos; this.minecraft.getProfiler().endSection(); } } public void updatePlayerLook() { double d0 = NativeUtil.getTime(); double d1 = d0 - this.lastLookTime; this.lastLookTime = d0; if (this.isMouseGrabbed() && this.minecraft.isGameFocused()) { double d4 = this.minecraft.gameSettings.mouseSensitivity * (double)0.6F + (double)0.2F; double d5 = d4 * d4 * d4 * 8.0D; double d2; double d3; if (this.minecraft.gameSettings.smoothCamera) { double d6 = this.xSmoother.smooth(this.xVelocity * d5, d1 * d5); double d7 = this.ySmoother.smooth(this.yVelocity * d5, d1 * d5); d2 = d6; d3 = d7; } else { this.xSmoother.reset(); this.ySmoother.reset(); d2 = this.xVelocity * d5; d3 = this.yVelocity * d5; } this.xVelocity = 0.0D; this.yVelocity = 0.0D; int i = 1; if (this.minecraft.gameSettings.invertMouse) { i = -1; } this.minecraft.getTutorial().onMouseMove(d2, d3); if (this.minecraft.player != null) { this.minecraft.player.rotateTowards(d2, d3 * (double)i); } } else { this.xVelocity = 0.0D; this.yVelocity = 0.0D; } } Only things to use in my opinion are "this.minecraft.getProfiler().startSection("mouse");" and "IGuiEventListener iguieventlistener = this.minecraft.currentScreen;", but I have no idea, how to use them as trigger for my function... 😵
December 25, 20204 yr Author I know the very basics.. I guess it is still not enough.. But I am here to get help I am sorry, but it won't help me, if you tell me, how bad I am
December 25, 20204 yr Author Hmm, well, then 🤷♂️ I don't want to argue a lot, because, you're right.. Could you still please help me to find this out?
December 25, 20204 yr Author Ow... RotateTowards... I tried it out right now, and it looks smooth Now need to figure out, which arguments to pass Edited December 25, 20204 yr by Kemuri Senpai
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