Jump to content

[SOLVED] [1.16.4] Send chat message from remote world


Recommended Posts

Posted (edited)

I may be doing something wrong, but I am trying to send a chat message to a player from a remote world. Basically, i detect click on a block
 

@Override
    public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {


        if (worldIn.isRemote) return ActionResultType.SUCCESS;
        ((MusicBlockTileEntity)worldIn.getTileEntity(pos)).record(player,null);
        return ActionResultType.SUCCESS;
    }

and then, if the world is remote i call a function on a tile entity. The function contains a code that should send a message to a player. In singleplayer it works, but on a server the message doesn't show up.
I'm pretty sure I'm doing something wrong but I don't know what.

Edited by bajtix
..it was solved?
Posted

Here it is. I'm pretty sure it is terrible, I am still working on it. Also, I have no idea how the client-server sync code works and I still can't understand it.

package xyz.bajtix.musicblock;

import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.INBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SUpdateTileEntityPacket;
import net.minecraft.particles.IParticleData;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.state.properties.NoteBlockInstrument;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.common.util.INBTSerializable;


import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;

public class MusicBlockTileEntity extends TileEntity implements ITickableTileEntity {
    public MusicBlockTileEntity() {
        super(TEList.MUSIC_BLOCK);

        if(recorded == null)
        recorded = new HashMap<Integer, ArrayList<Note>>();
    }

    public class Note implements INBTSerializable {
        public float frequency;
        public NoteBlockInstrument instrument;

        public Note(float frequency, NoteBlockInstrument instrument) {
            this.frequency = frequency;
            this.instrument = instrument;
        }

        @Override
        public CompoundNBT serializeNBT() {
            CompoundNBT nbt = new CompoundNBT();
            nbt.putFloat("f",frequency);
            nbt.putString("i",instrument.name());
            return nbt;
        }

        @Override
        public void deserializeNBT(INBT nbt) {
            CompoundNBT bnbt = (CompoundNBT)nbt;
            frequency = bnbt.getFloat("f");
            String iname = bnbt.getString("i");
            instrument = NoteBlockInstrument.valueOf(iname);
        }
    }

    private Map<Integer, ArrayList<Note>> recorded;
    private int tick = 0;
    private PlayerEntity lastPlayerRecord;
    private int state = 2; // Play = 0; Record = 1; Idle = 2


    /**
     * Song volume (pretty sure it can be max. 3)
     */
    public float volume = 3;
    /**
     * Song author
     */
    public String author = "anonymous";
    /**
     * Song name (defaults to the key specified in lang file as <code>msg.unnamed</code>)
     */
    public String songName = new TranslationTextComponent("msg.unnamed").getString();

    /**
     * Adds a note to the recording, with current tick
     * @param frequency The pitch of the sound
     * @param instrument Note Block Instrument to play this note
     */
    public void addNote(float frequency, NoteBlockInstrument instrument)
    {
        if(state == 1){
            if(!recorded.containsKey(tick)){
                ArrayList<Note> notes = new ArrayList<>();
                notes.add(new Note(frequency,instrument));
                recorded.put(tick, notes);
                return;
            }
            else{
                recorded.get(tick).add(new Note(frequency,instrument));
            }

        }
    }

    /**
     * Force adds a note, even if it is not recording, to the given tick
     * @param frequency The pitch of the sound
     * @param instrument Note Block Instrument to play this note
     * @param tick The tick of this note
     */
    public void addNote(float frequency, NoteBlockInstrument instrument, int tick)
    {
        if(!recorded.containsKey(tick)){
            ArrayList<Note> notes = new ArrayList<>();
            notes.add(new Note(frequency,instrument));
            recorded.put(tick, notes);
            return;
        }
        else{
            recorded.get(tick).add(new Note(frequency,instrument));
        }


    }

    /**
     * Clears the recorded song data
     */
    public void clearRecording()
    {
        recorded.clear();
    }

    /**
     * Get the full recording
     * @return the recording, <code>Map<[Integer]Tick, [Note]Note></code>
     */
    public Map<Integer, ArrayList<Note>> getRecorded()
    {
        return  recorded;
    }

    /**
     * Set the recorded Map. Please do not use this method, unless you know what you are doing
     * @param recorded The <code>Map< tick[Integer],note[Note] ></code>
     */
    public void setRecorded(Map<Integer, ArrayList<Note>> recorded) {
        this.recorded = recorded;
    }

    /**
     * The amount of entries in the recorded music
     * @return the amount of entries in the dictionary
     */
    public int getNoteAmount()
    {
        return recorded.size();
    }

    /**
     * Get notes at tick
     * @param tick Tick to get the notes at
     * @return The note array list
     */
    public ArrayList<Note> getNotes(int tick)
    {
        if(recorded.containsKey(tick))
            return  recorded.get(tick);
        else
            return null;
    }

    /**
     * Overwrite notes at a given tick
     * @param notes The note array to be put
     * @param tick The tick in which to overwrite
     */
    public void setNotes(ArrayList<Note> notes, int tick)
    {
        if(tick > 6000 ) return;
        recorded.put(tick,notes);
    }

    /**
     * Get the current state
     * @return the state variable
     */
    public int getState()
    {
        return  state;
    }

    /**
     * Get the current tick
     * @return the tick variable
     */
    public int getTick()
    {
        return  tick;
    }

    /**
     * Sets the current tick
     * @param s the tick value
     */
    public void setTick(int s)
    {
        tick = s;
    }


    //TODO: Cleanup this function
    @Override
    public void tick() {
        if(state == 2) return;

        if(state == 1) {
            BlockPos chunkPos = world.getChunk(pos).getPos().asBlockPos();
            for (int i = 0; i < 48; i++) {
                world.addParticle(ParticleTypes.FLAME, chunkPos.getX() + i - 16, pos.getY() + .5d, chunkPos.getZ() - 16, 0, 0.5d, 0);
            }
            for (int i = 0; i < 48; i++) {
                world.addParticle(ParticleTypes.FLAME, chunkPos.getX() + i - 16, pos.getY() + .5d, chunkPos.getZ() + 32, 0, 0.5d, 0);
            }
            for (int i = 0; i < 48; i++) {
                world.addParticle(ParticleTypes.FLAME, chunkPos.getX() - 16, pos.getY() + .5d, chunkPos.getZ() + i - 16, 0, 0.5d, 0);
            }
            for (int i = 0; i < 48; i++) {
                world.addParticle(ParticleTypes.FLAME, chunkPos.getX() + 32, pos.getY() + .5d, chunkPos.getZ() + i - 16, 0, 0.5d, 0);
            }
        }

        if(state == 0)
        {

            if(recorded.containsKey(tick)) {
                for(Note n : recorded.get(tick)) {
                    world.playSound((PlayerEntity) null, pos, n.instrument.getSound(), SoundCategory.RECORDS, volume, n.frequency);
                }
            }
            /*if(tick % 60 == 0)
                world.notifyBlockUpdate(pos,world.getBlockState(pos),world.getBlockState(pos),2);*/

        }
        tick++;

        if(tick > 6000)
        {
            if(state == 0)
            {
                state = 2;
                tick = 0;
            }
            else if(state == 1)
            {
                record(lastPlayerRecord,null);
            }
        }
    }


    /**
     * Toggles playing the recorded audio
     * @param announce Should it write "Now playing.." message to nearby players?
     */
    public void play(boolean announce)
    {
        if(state == 0 || state == 3) {
            state = 2;
            tick = 0;
        }
        else
        {
            state = 0;
            tick = 0;
            if(announce) {
                for (PlayerEntity p : world.getPlayers()) {
                    if (p.getDistanceSq(pos.getX(), pos.getY(), pos.getZ()) < 80)
                        p.sendMessage(new StringTextComponent(new TranslationTextComponent("msg.nowplaying").getString() + " '" + songName + "' " + new TranslationTextComponent("msg.by").getString() + " " + author), null);
                }
            }
        }
    }

    /**
     *
     * @param playerEntity The player who toggled recording
     * @param author If player entity is null, this will be the song's author
     * @return The final state of the musicbox
     */
    public int record(@Nullable PlayerEntity playerEntity,@Nullable String author)
    {

        if(playerEntity != null)
            lastPlayerRecord = playerEntity;
        if(recorded.size() > 0 && state != 3 && state != 1)
        {
            state = 3;
            if(playerEntity != null)
                lastPlayerRecord = playerEntity;

            playerEntity.sendMessage(new TranslationTextComponent("msg.overwrite"),null);
            return state;
        }

        if(state == 1)
        {
            if(playerEntity != null)
                playerEntity.sendMessage(new TranslationTextComponent("msg.recsave"),null);
            state = 2;
            world.setBlockState(pos,world.getBlockState(pos).with(MusicBlock.RECORDING,false));
            if(playerEntity != null) {
                lastPlayerRecord = playerEntity;
                this.author = playerEntity.getDisplayName().getString();
            }
            else {
                this.author = author;
            }
            markDirty();
        }
        else {
            if(playerEntity != null)
                playerEntity.sendMessage(new TranslationTextComponent("msg.recstart"), null);
            recorded.clear();
            state = 1;
            tick = 0;

            world.setBlockState(pos, world.getBlockState(pos).with(MusicBlock.RECORDING, true));
        }
        return state;
    }




    /**
     * This function returns song data as NBT
     * @return The song data as ListNBT
     */
    public ListNBT getSongDataNBT()
    {
        ListNBT musicData = new ListNBT();

        for(Map.Entry k : recorded.entrySet())
        {
            CompoundNBT mtickData = new CompoundNBT();


            int tick = (Integer)k.getKey();
            mtickData.putInt("tick",tick);

            ArrayList<Note> notes = (ArrayList<Note>)k.getValue();
            ListNBT notesNbt = new ListNBT();
            for(Note n : notes)
            {
                notesNbt.add(n.serializeNBT());
            }
            mtickData.put("notes",notesNbt);
            musicData.add(mtickData);

        }

        return musicData;
    }

    /**
     * Don't touch, this is used by minecraft to write NBT. Use <code>getSongDataNBT()</code> and the other methods to retrieve the info you want
     */
    @Override
    public CompoundNBT write(CompoundNBT compound) {
        compound = super.write(compound);
        compound.put("noteData", getSongDataNBT());
        compound.putString("author",author);
        compound.putString("name",songName);
        return compound;
    }

    /**
     * Don't touch, this is used by minecraft to read NBT. Use <code>applyNBTSettings()</code>
     */
    @Override
    public void read(BlockState state, CompoundNBT nbt) {
        super.read(state,nbt);
        this.state = 2;
        ListNBT musicData = (ListNBT)nbt.get("noteData");
        HashMap<Integer,ArrayList<Note>> r = new HashMap<>();
        System.out.println("Loading note recording:");

        if(musicData == null || musicData.size() < 1) return;
        for(INBT k : musicData)
        {
            int tick = ((CompoundNBT)k).getInt("tick");
            ListNBT notesNbt = (ListNBT)((CompoundNBT)k).get("notes");
            ArrayList<Note> notes = new ArrayList<>();
            if(notesNbt.size() < 1) continue;
            for(INBT n : notesNbt)
            {
                Note note = new Note(0,null);
                note.deserializeNBT(n);
                notes.add(note);
            }

            r.put(tick,notes);
        }
        tick = 0;
        author = nbt.getString("author");
        songName = nbt.getString("name");
        this.recorded = r;
        System.out.println("Finished loading notes, final size:" + recorded.size());

    }

    /**
     * Imports provided parameters as the current NBT
     * @param musicData the song data
     * @param author the author
     * @param songName the song name
     */
    public void applyNBTSettings(ListNBT musicData, String author, String songName)
    {
        HashMap<Integer,ArrayList<Note>> r = new HashMap<>();
        System.out.println("Loading note recording:");
        this.author = author;
        if(musicData == null || musicData.size() < 1) return;
        for(INBT k : musicData)
        {
            int tick = ((CompoundNBT)k).getInt("tick");
            ListNBT notesNbt = (ListNBT)((CompoundNBT)k).get("notes");
            ArrayList<Note> notes = new ArrayList<>();
            if(notesNbt.size() < 1) continue;
            for(INBT n : notesNbt)
            {
                Note note = new Note(0,null);
                note.deserializeNBT(n);
                notes.add(note);
            }

            r.put(tick,notes);
        }
        tick = 0;
        this.recorded = r;
        this.songName = songName;
    }

    @Override
    public CompoundNBT getUpdateTag() {
        CompoundNBT nbt = super.getUpdateTag();
        if(nbt == null) return null;

        nbt.putString("author",author);
        nbt.putString("name",songName);
        nbt.putInt("state",state);
        nbt.putInt("tick",tick);
        nbt.put("noteData",getSongDataNBT());
        return nbt;
    }

    @Nullable
    @Override
    public SUpdateTileEntityPacket getUpdatePacket() {
        CompoundNBT nbt = super.getUpdateTag();

        if(nbt == null) return new SUpdateTileEntityPacket(getPos(),-1,nbt);
        nbt.putString("author",author);
        nbt.putString("name",songName);
        nbt.putInt("state",state);
        nbt.putInt("tick",tick);
        nbt.put("noteData",getSongDataNBT());

        System.out.println("Sending data : Tick:" + tick + "; State: " + state);

        return new SUpdateTileEntityPacket(getPos(),-1,nbt);
    }

    @Override
    public void onDataPacket(NetworkManager net, SUpdateTileEntityPacket pkt) {
        CompoundNBT tag = pkt.getNbtCompound();

        if(tag == null) return;
        if(!tag.contains("author")) return;
        if(!tag.contains("name")) return;
        if(!tag.contains("noteData")) return;
        if(!tag.contains("state")) return;
        if(!tag.contains("tick")) return;

        applyNBTSettings((ListNBT) tag.get("noteData"),tag.getString("author"),tag.getString("name"));
        state = tag.getInt("state");
        tick = tag.getInt("tick");

        System.out.println("Aquired data from server: Tick:" + tick + "; State: " + state);
    }

    @Override
    public void handleUpdateTag(BlockState bs, CompoundNBT tag) {
        if(tag == null) return;
        if(!tag.contains("author")) return;
        if(!tag.contains("name")) return;
        if(!tag.contains("noteData")) return;
        if(!tag.contains("state")) return;
        if(!tag.contains("tick")) return;

        applyNBTSettings((ListNBT) tag.get("noteData"),tag.getString("author"),tag.getString("name"));
        state = tag.getInt("state");
        tick = tag.getInt("tick");
    }
}

 

Posted
19 minutes ago, diesieben07 said:

Don't guess, verify using the debugger.

I'm trying to run the debugger on the server, but for some reason the gradlew runServer fails.

It throws the error:

22:55:00.259 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] * Exception is:
22:55:00.259 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] org.gradle.launcher.daemon.client.DaemonConnectionException: Could not dispatch a message to the daemon.
22:55:00.259 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.launcher.daemon.client.DaemonClientConnection.dispatch(DaemonClientConnection.java:68)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.launcher.daemon.client.DaemonClientConnection.dispatch(DaemonClientConnection.java:35)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.launcher.daemon.client.DaemonClientInputForwarder$ForwardTextStreamToConnection.endOfStream(DaemonClientInputForwarder.java:78)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.launcher.daemon.client.InputForwarder$1.run(InputForwarder.java:95)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:63)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.concurrent.ManagedExecutorImpl$1.run(ManagedExecutorImpl.java:46)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.concurrent.ThreadFactoryImpl$ManagedThreadRunnable.run(ThreadFactoryImpl.java:55)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at java.lang.Thread.run(Thread.java:748)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] Caused by: org.gradle.internal.remote.internal.MessageIOException: Could not write '/127.0.0.1:49937'.
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.remote.internal.inet.SocketConnection.flush(SocketConnection.java:135)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.launcher.daemon.client.DaemonClientConnection.dispatch(DaemonClientConnection.java:59)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   ... 9 more
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] Caused by: java.io.IOException: Istniej╣ce po│╣czenie zosta│o gwa│townie zamkniŕte przez zdalnego hosta //this translates to: an existing connection was forcibly closed by the remote host
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at sun.nio.ch.SocketDispatcher.write0(Native Method)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:51)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at sun.nio.ch.IOUtil.write(IOUtil.java:51)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:471)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.remote.internal.inet.SocketConnection$SocketOutputStream.writeWithNonBlockingRetry(SocketConnection.java:273)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.remote.internal.inet.SocketConnection$SocketOutputStream.writeBufferToChannel(SocketConnection.java:261)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.remote.internal.inet.SocketConnection$SocketOutputStream.flush(SocketConnection.java:255)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   at org.gradle.internal.remote.internal.inet.SocketConnection.flush(SocketConnection.java:133)
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]   ... 10 more
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter]
22:55:00.260 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] * Get more help at https://help.gradle.org
 

Posted

If I am understanding it correctly, the IDE still needs to run gradle to compile it and run the server. I used genIntellijRuns and I am using the runServer, but it always throws this error. The client works just fine.

Posted

But basically the same thing happens when using the run configuration. The only difference is that it prints 

Disconnected from the target VM, address: '127.0.0.1:53952', transport: 'socket'

at the end. I am tried reinstalling gradle, but it is still the same.

Posted

After rebooting my PC and reinstalling gradle it finally worked, so maybe it was some problem with an application already using the port? I have no idea, but now the server runs. I was also able to use the debugger; The function runs and the player is not null, everything looks like it should work but the chat message still isn't sent.

Posted

I managed to resolve the issue now, with the debugger. The problem was that altough the method 

PlayerEntity#sendMessage

with null as the sender ID works just fine on singleplayer server, but when run on a remote server throws an exception. The solution that worked was just giving the player's UUID as the senderID.

Thanks for the help!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Looking for the best Temu coupon code $100 off? You’re in the right place! We’ve got the ultimate deal that helps you save big on your favorite items. Our exclusive ACS670886 Temu coupon code is perfect for shoppers in the USA, Canada, and Europe. Whether you're a new or existing customer, this code ensures you get maximum benefits. By using the Temu coupon $100 off, you can unlock exciting savings on Temu’s vast collection. Don’t miss this chance to claim your Temu 100 off coupon code today! What Is The Coupon Code For Temu $100 Off? Both new and existing customers can enjoy incredible benefits with our Temu coupon $100 off on the Temu app and website. This $100 off Temu coupon ensures huge savings for everyone! ACS670886 – Get a flat $100 off on selected purchases. ACS670886 – Unlock a $100 coupon pack for multiple uses. ACS670886 – Enjoy a $100 flat discount if you're a new customer. ACS670886 – Existing customers can claim an extra $100 promo code. ACS670886 – This $100 coupon is valid for shoppers in the USA and Canada. Temu Coupon Code $100 Off For New Users In 2025 New users can maximize their savings by applying our Temu coupon $100 off on the Temu app. This Temu coupon code $100 off unlocks amazing deals for first-time shoppers. ACS670886 – Get a flat $100 discount for new users. ACS670886 – Receive a $100 coupon bundle as a welcome offer. ACS670886 – Unlock up to $100 in coupons for multiple uses. ACS670886 – Enjoy free shipping to 68 countries. ACS670886 – Get an extra 30% off on any purchase as a first-time user. How To Redeem The Temu Coupon $100 Off For New Customers? Using the Temu $100 coupon is easy! Follow these steps to redeem your Temu $100 off coupon code for new users: Sign up on the Temu app or website. Browse and add your favorite items to the cart. Enter ACS670886 at checkout. See the $100 discount applied instantly. Complete your purchase and enjoy your savings! Temu Coupon $100 Off For Existing Customers Existing customers can also benefit from our exclusive Temu $100 coupon codes for existing users. Use this Temu coupon $100 off for existing customers free shipping deal and save more! ACS670886 – Get an extra $100 discount for existing users. ACS670886 – Enjoy a $100 coupon bundle for multiple purchases. ACS670886 – Receive a free gift with express shipping across the USA/Canada. ACS670886 – Grab an extra 30% off on top of existing discounts. ACS670886 – Avail free shipping to 68 countries. How To Use The Temu Coupon Code $100 Off For Existing Customers? Redeeming your Temu coupon code $100 off as an existing user is simple. Just follow these steps: Log in to your Temu account. Select your desired products and add them to your cart. Apply ACS670886 at checkout. Your Temu coupon $100 off code will be applied automatically. Confirm your order and enjoy massive savings! Latest Temu Coupon $100 Off First Order First-time buyers get the best deals with our Temu coupon code $100 off first order. This Temu coupon code first order ensures maximum savings. ACS670886 – Flat $100 discount for the first order. ACS670886 – Special $100 Temu coupon code for new customers. ACS670886 – Get up to $100 in coupons for multiple uses. ACS670886 – Free shipping to 68 countries. ACS670886 – Extra 30% off on any first-time purchase. How To Find The Temu Coupon Code $100 Off? Finding a Temu coupon $100 off is easy! Check out the Temu coupon $100 off Reddit section or follow these tips: Subscribe to the Temu newsletter for exclusive deals. Follow Temu’s official social media pages for the latest updates. Visit trusted coupon sites for verified and working codes. Is Temu $100 Off Coupon Legit? Yes, our Temu $100 Off Coupon Legit and verified! Wondering if the Temu 100 off coupon legit? Here’s why: The ACS670886 code is officially tested and confirmed. Valid for all customers in the USA, Canada, and Europe. No expiration date—use it anytime! How Does Temu $100 Off Coupon Work? The Temu coupon code $100 off first-time user works instantly upon applying at checkout. Simply enter the Temu coupon codes 100 off, and the discount is automatically deducted. How To Earn Temu $100 Coupons As A New Customer? To earn a Temu coupon code $100 off, sign up on Temu, make your first purchase, and refer friends. This 100 off Temu coupon code can be unlocked through special promotions. What Are The Advantages Of Using The Temu Coupon $100 Off? $100 discount on the first order $100 coupon bundle for multiple uses 70% discount on popular items Extra 30% off for existing customers Up to 90% off on selected products Free gifts for new users Free delivery to 68 countries Temu $100 Discount Code And Free Gift For New And Existing Customers Enjoy the Temu $100 off coupon code and get amazing benefits! Our $100 off Temu coupon code ensures huge savings. ACS670886 – $100 discount for the first order. ACS670886 – Extra 30% off on any item. ACS670886 – Free gift for new Temu users. ACS670886 – Up to 70% discount on all Temu items. ACS670886 – Free shipping in 68 countries including the USA and UK. Final Note: Use The Latest Temu Coupon Code $100 Off Using the Temu coupon code $100 off is the smartest way to save on Temu! Don’t wait—grab your discount now. Our Temu coupon $100 off is available for all customers, ensuring maximum savings. Get yours today! FAQs Of Temu $100 Off Coupon Q: How can I get the Temu $100 off coupon? A: Use code ACS670886 at checkout to claim your $100 discount. Q: Is the Temu $100 coupon valid for existing customers? A: Yes! Existing users can also apply ACS670886 and enjoy savings. Q: Does the Temu $100 off coupon have an expiration date? A: No, ACS670886 is valid indefinitely. Q: Can I use the Temu coupon on multiple orders? A: Yes! ACS670886 allows multiple redemptions. Q: Is the Temu $100 coupon applicable worldwide? A: Yes, it’s valid in the USA, Canada, Europe, and 68 other countries.
    • I tried both Vanilla and Optfine like you said, and both gave the same result. So I believe the issue is most likely with Minecraft in general and not Forge
    • https://pastebin.com/xWy0mWXA Like I said Modded Java Edition 1.12.2 using Forge Version 14.23.5.2859 Oh yeah and Exit Code: 1  
    • I love GTA V — Minecraft feels like a kids' game to me.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.