Posted June 30, 201312 yr Hey guys, I'm trying to make a custom 5x5 crafting table, but it doesn't seem to be working. Everything is ok, except it doesn't craft - I don't get a result when I place my recipe inside! I followed a tutorial so I probably did something wrong, but the author never got back to me when I tried to contact them. Here's all the classes for my table. It's worth noting also that I want the table to store items, so when you exit the items should STAY inside. Not sure what classes you need to see (or even what I need to have, It seems like there's quite a few for something I expected to be relatively simple) so I just put all the ones directly relevant. Container GUI Crafting Manager Recipe Sorter Shaped Recipe Shapeless Recipe Slot Block TileEntity Renderer I'm also getting a strange bug whereby sometimes items fall out of your inventory when you click them instead of picking them up. I've not quite worked out what causes it, because it's not consistant, so any ideas? The other issue is much more important right now though. http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
June 30, 201312 yr First of all, you have only 25 slots in your TE, so you're excluding the output. Secondly, re "items should STAY inside", you have redefined onCraftGUIClosed() in your container code so that they won't. I assume you copied ContainerWorkbench or something... at any rate, remove that. As to why your recipes don't work... if it persists after you add the output slot, I'll look at your recipe classes. I don't see any reason why they shouldn't work, but I haven't actually examined them. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 30, 201312 yr Author First of all, you have only 25 slots in your TE, so you're excluding the output. Fixed that now, didn't change anything =/ Secondly, re "items should STAY inside", you have redefined onCraftGUIClosed() in your container code so that they won't. I assume you copied ContainerWorkbench or something... at any rate, remove that. The recipes were staying inside anyway, so that's quite strange. I removed that anyway, doesn't seem to have changed anything but at least I don't have a bit of useless code now http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
July 1, 201312 yr First of all, you have only 25 slots in your TE, so you're excluding the output. Fixed that now, didn't change anything =/ Secondly, re "items should STAY inside", you have redefined onCraftGUIClosed() in your container code so that they won't. I assume you copied ContainerWorkbench or something... at any rate, remove that. The recipes were staying inside anyway, so that's quite strange. I removed that anyway, doesn't seem to have changed anything but at least I don't have a bit of useless code now Ah, you seemed to imply that they weren't. Anyway. Is the output actually being set? I notice that, while you have your own recipe classes defined, they don't seem to be getting used by your crafting manager. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
July 3, 201312 yr In your RoadsShapedRecipe class, the for loops within your matches method (lines 46 and 48) are checking "i <= 5"; shouldn't this be "i < 5" for a 5x5 grid?
July 14, 201312 yr Author Gonna have to bump this. I tried tinkering a little but couldn't get it to work then focused on other things for a little while Here's my updated code, but there's not MUCH different to before. In your RoadsShapedRecipe class, the for loops within your matches method (lines 46 and 48) are checking "i <= 5"; shouldn't this be "i < 5" for a 5x5 grid? Probably true, I changed it but to no avail. Ah, you seemed to imply that they weren't. Anyway. Is the output actually being set? I notice that, while you have your own recipe classes defined, they don't seem to be getting used by your crafting manager. I've fixed that now, didn't change anything http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
July 17, 201312 yr Author Anyone? I'm really struggling with this... http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
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