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[1.16.4] [SOLVED] Model at: ... does not exist


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Posted (edited)

Hi guys,

 

Sorry for asking help here. I've been trying to figure out what was wrong in my code for 5 hours now and I still get the same issue.

 

So, when the block [opal_ore] is place in-game, the texture is there, the JSONs are created with the DataGenerator.

The item from the block [opal_ore] in the inventory, however, doesn't get any textures.

 

When I introduce this in my class IFItemModelProvider:

withExistingParent("opal_ore", modLoc("block/opal_ore"));

I get the error: 

[14:41:36] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:660]: Caused by: java.lang.IllegalStateException: Model at icefeeling:block/block/opal_ore does not exist

 

Once I remove it, the client launches normally but the textures won't appear on the item block.

 

Below is my package explorer. All the files are spelled correctly.

assets.thumb.png.99c17748fa12bf8eabedb2af49f69c89.png

FILES.thumb.png.839f905f2d64c35339179f2f57bfcfb1.png

 

It must be stupid and I hope it is but I can't find the problem. Even when I change the withExistingParent, I still get the errors.

 

Here's the code:

package dmz.faction.icefeeling.data.client;

import dmz.faction.icefeeling.mod.Main;
import net.minecraft.data.DataGenerator;
import net.minecraftforge.client.model.generators.ItemModelBuilder;
import net.minecraftforge.client.model.generators.ItemModelProvider;
import net.minecraftforge.client.model.generators.ModelFile;
import net.minecraftforge.common.data.ExistingFileHelper;

public class IFItemsModelProvider extends ItemModelProvider 
{
	    public IFItemsModelProvider(DataGenerator generator, ExistingFileHelper existingFileHelper) 
	    {
	        super(generator, Main.MOD_ID, existingFileHelper);
	    }
	    
	    @Override
	    protected void registerModels() 
	    {
	    	
	        ModelFile itemGenerated = getExistingFile(mcLoc("item/generated"));

	        //withExistingParent(IFBlocks.OPAL_ORE.get().getRegistryName().getPath(), new ResourceLocation(Main.MOD_ID, "block/opal_ore"));
	        withExistingParent("opal_ore", modLoc("block/block/opal_ore"));
	        
	        
	        /*withExistingParent("jade_ore", modLoc("block/jade_ore"));
	        withExistingParent("mythril_ore", modLoc("block/mythril_ore"));
	        withExistingParent("titanite_ore", modLoc("block/titanite_ore"));*/

	        builder(itemGenerated, "jade");
	    }

		private ItemModelBuilder builder(ModelFile itemGenerated, String name) 
		{
		return getBuilder(name).parent(itemGenerated).texture("layer0", "item/" + name);
		}
}

 

 

JSON created in the blockstates folder: 

{
  "variants": {
    "": {
      "model": "icefeeling:block/opal_ore"
    }
  }
}

 

JSON created in the model folder:

{
  "parent": "minecraft:block/cube_all",
  "textures": {
    "all": "icefeeling:block/jade_ore"
  }
}

Edit: this is also opal_ore, not jade_ore.

 

 

Thanks in advance,

 

Nicolas

Edited by nicolas14101
Posted

Still the same problem here,

 

[16:03:34] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:660]: Caused by: java.lang.IllegalStateException: Model at icefeeling:block/opal_ore does not exist

 

            withExistingParent("opal_ore", modLoc("block/opal_ore"));

 

When I remove the code above, the file opal_ore.json get created in src/generated/resources/assets/icefeeling/models/opal_ore.json.

Then, going in game gives me no texture for the block in the inventory. Obviously, the withExistingParent has been removed. So when the code above is written again, I still get the error:

 

[16:03:34] [main/INFO] [STDERR/]: [java.lang.Throwable:printStackTrace:660]: Caused by: java.lang.IllegalStateException: Model at icefeeling:block/opal_ore does not exist

 

Posted

Take a look how i registered Block and ItemBlock datas using data generators here: https://github.com/Beethoven92/BetterEndForge/tree/master/src/main/java/mod/beethoven92/betterendforge/data/client

It seems that the blocks you need to create jsons for are simple cube blocks right? I think you overcomplicated the thing a lot

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

Posted

Thanks a lot !

 

It helped me understand better the way it work.

On 1/2/2021 at 7:44 PM, Beethoven92 said:

Take a look how i registered Block and ItemBlock datas using data generators here: https://github.com/Beethoven92/BetterEndForge/tree/master/src/main/java/mod/beethoven92/betterendforge/data/client

It seems that the blocks you need to create jsons for are simple cube blocks right? I think you overcomplicated the thing a lot

 

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